NullReferenceException: Object reference not set to an instance of an object
at CharacterFloatInfo.WindowManage_WindowSwitch_Patch.Postfix (System.Boolean on, UnityEngine.GameObject tips, UnityEngine.UI.Text& ___itemMoneyText, UnityEngine.UI.Text& ___itemLevelText, UnityEngine.UI.Text& ___informationMassage, UnityEngine.UI.Text& ___informationName, System.Boolean& ___anTips, System.Int32& ___tipsW, System.Int32& ___tipsH) [0x000e2] in <cae8332fc8434564b82840f7257727d9>:0
at (wrapper dynamic-method) WindowManage.WindowSwitch_Patch3(object,bool,UnityEngine.GameObject)
at IllustratedHandbook.IllustratedHandbookUI.OnMouseEnterDelegate (UnityEngine.EventSystems.PointerEventData data) [0x00089] in <380ca3d781e1499bbb3a8c53f062a5ce>:0
at IllustratedHandbook.IllustratedHandbookUI.<InitUI>m__6 (UnityEngine.EventSystems.BaseEventData data) [0x00000] in <380ca3d781e1499bbb3a8c53f062a5ce>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <23397e319b5349b59f53aed72440f0d4>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00023] in <23397e319b5349b59f53aed72440f0d4>:0
at UnityEngine.EventSystems.EventTrigger.Execute (UnityEngine.EventSystems.EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) [0x00040] in D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:214
at UnityEngine.EventSystems.EventTrigger.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00004] in D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:223
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:22
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException()
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)UnityEngine.Debug:LogException(Exception)UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) (at D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\BaseInputModule.cs:246)UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) (at D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\PointerInputModule.cs:324)UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:511)UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)UnityEngine.EventSystems.EventSystem:Update() (at D:\unity\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: <cae8332fc8434564b82840f7257727d9> Line: 0)============红字报错的LOG