UID:43252342658 帖
2022-10-07 22:35+1
Incoming message: ErrorMessages
Incoming message: Disconnect
ReadInterProcessMessages thread is about to exit.
2022-10-07 22:33:26.5134|ERROR|Main|GameData.Program|System.NullReferenceException: Object reference not set to an instance of an object.
at XuanNvMemberUpgrade.XuanNvMemberUpgradeMod.CreateCoreCharacterPatch.Prefix(DataContext& context, SettlementMembersCreationInfo& info)
at DMD<GameData.Domains.Organization.OrganizationDomain::CreateCoreCharacter>(DataContext context, SettlementMembersCreationInfo info)
at GameData.Domains.Organization.OrganizationDomain.CreateSettlementMembers(DataContext context, Location location, SByte orgTemplateId, Int16 settlementId)
at GameData.Domains.Organization.OrganizationDomain.CreateSettlement(DataContext context, Location location, SByte orgTemplateId)
at GameData.Domains.Map.MapDomain.CreateNormalArea(DataContext context, MapAreaData mapAreaData, Int16 areaId, Dictionary`2 blockTypeDict, Dictionary`2 blockSubTypeDict, Int32 indexInState)
at GameData.Domains.Map.MapDomain.CreateStateAreas(DataContext context, Dictionary`2 blockTypeDict, Dictionary`2 blockSubTypeDict)
at DMD<GameData.Domains.Map.MapDomain::CreateAllAreas>(MapDomain this, DataContext context)
at GameData.Domains.World.WorldDomain.CreateWorld(DataContext context, WorldCreationInfo info)
at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.
我单开这个mod去新开存档,会报错
Incoming message: Disconnect
ReadInterProcessMessages thread is about to exit.
2022-10-07 22:33:26.5134|ERROR|Main|GameData.Program|System.NullReferenceException: Object reference not set to an instance of an object.
at XuanNvMemberUpgrade.XuanNvMemberUpgradeMod.CreateCoreCharacterPatch.Prefix(DataContext& context, SettlementMembersCreationInfo& info)
at DMD<GameData.Domains.Organization.OrganizationDomain::CreateCoreCharacter>(DataContext context, SettlementMembersCreationInfo info)
at GameData.Domains.Organization.OrganizationDomain.CreateSettlementMembers(DataContext context, Location location, SByte orgTemplateId, Int16 settlementId)
at GameData.Domains.Organization.OrganizationDomain.CreateSettlement(DataContext context, Location location, SByte orgTemplateId)
at GameData.Domains.Map.MapDomain.CreateNormalArea(DataContext context, MapAreaData mapAreaData, Int16 areaId, Dictionary`2 blockTypeDict, Dictionary`2 blockSubTypeDict, Int32 indexInState)
at GameData.Domains.Map.MapDomain.CreateStateAreas(DataContext context, Dictionary`2 blockTypeDict, Dictionary`2 blockSubTypeDict)
at DMD<GameData.Domains.Map.MapDomain::CreateAllAreas>(MapDomain this, DataContext context)
at GameData.Domains.World.WorldDomain.CreateWorld(DataContext context, WorldCreationInfo info)
at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.
我单开这个mod去新开存档,会报错