2022-06-23 14:21+1
[翻译][牧游社]Stellaris开发日志#255 | 5/26 四海皆臣你问我答
牧游社 牧有汉化翻译
Stellaris Dev Diary #255 - Overlord Q&A
Eladrin, Stellaris Game Director
Hi!
大家吼啊!
This week is a short one in Sweden due to holidays, so instead of a normal dev diary we've got a transcript of the Stellaris Q&A session we held on the Official Stellaris Discord Server on May 5th.
因为有假期,瑞典的这一周工作日比较少,所以我们这次没有做平常的开发日志,而是搞了一个5月5号在Stellaris官方Discord服务器上的问答环节的文稿。
We answered the following 108 questions:
我们回答了下列108个问题:
QUESTIONS AND ANSWERS!
你问我答!
Question by Belauem
Answered by Eladrin (Game Director)
Q:This question is about the new mercenary enclave. If you create one how are its admirals treated? Do you get some for the rented fleets and if so does it eternaly keep your original admiral or will a new one be created out of your species when the old one dies and do traits like psionic etc are applied afterwards to them if your species gains them?
问:我想问一下新的佣兵城邦的事。如果你创建了一个佣兵城邦,那么他的舰队统帅会怎么样?舰队租借出去之后你能不能拿到一点好处?如果是的话,城邦是会永久保存你的原始统帅,还是会在老的那个去世之后,按照你的物种创建一个新的出来?如果我的物种之后有了灵能之类的的特质,能否对城邦里的统帅生效?
A:The admiral that was the leader of the fleet when you released it will become the "ruler" of the Mercenary Enclave. They should hire admirals of their species to lead the fleet.
答:释放舰队成为城邦的时候,作为舰队领袖的统帅会成为佣兵城邦的“统治者”。他们会雇佣本物种的统帅来领导他们的舰队。
Question by Jeff, GigaCorp™ CEO
Answered by Alfray Stryke (Design)
Q:Is their any chance of getting a farming designation for habitat? It’s a fairly common scifi trope, so I’m kinda surprised it isn’t a thing yet.
问:能否给居住站加一个农业规划类型?在科幻设定中这还是挺常见的,我有点奇怪为什么游戏里还没有这个。
A:I was discussing hydroponic habitat designations with Offe the other day regarding automation improvements.
答:我前两天还在和Offe讨论水培农场居住站规划类型的自动化改进的事情。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Eladrin (Game Director)
Q:Will we be able to make mercenary fleets out of the swarms from the Prethoryn Brood Queen relic?
问:用索林原虫虫后遗珍拿到的舰队能否用来创建佣兵城邦?
A:I haven't personally tried it, but it should work as long as you have a fleet of size 50 or larger and an admiral in charge of it.
答:我还没有亲自试过这个,不过只要你有规模50以上的舰队,还有舰队统帅的话应该就可以创建佣兵城邦。
Question by not dead ;)
Answered by Beals (Concept Artist)
Q:how tall are the foxes compared to the humans
问:小狐狸和人比起来有多高呢?
A:Shorter, ears and all!
答:要矮一点嘛,毕竟有兽耳。
Question by QuicksilverDragon
Answered by Alfray Stryke (Design)
Q:how does AI choose which vassal type to be in Imperial Fiefdom
在帝国封邑起源中,AI是怎么选择附庸种类的?
A:Only player empires get to pick a specialism for the origin.
答:只有玩家帝国才可以在用这个起源的时候选一个专精方向。
Question by Money LLC CEOverlord
Answered by Eladrin (Game Director)
Q:any plans to rework branch offices, especially regarding having more than one corp per planet?
问:有没有计划重做子公司?比如能让一个行星上有不止一个子公司?
A:We don't have any current plans to rework branch offices, but it'd be interesting to explore some sort of competition mechanics.
答:目前我们没有重做子公司的计划,但是探索一下某种竞争机制应该会很有趣。
Question by MathyM
Answered by GruntsPlayground
Q:Are we able to influence how Mercenary ships are designed, so they synergize with our preferred weapon choices? Do they take up our navy cap once hired?
问:我们能否影响佣兵舰船的设计,好让他们和我偏好的武器进行协同?雇佣他们之后,他们是否会占用我的海军容量?
A:They are not designable, though you can share your tech with them. Once you hire them, they will use up your Naval Capacity.
答:他们的舰船不能设计,不过你可以把科技分享给他们。一旦你雇佣了他们,他们就会消耗你的舰队容量。
Question by Muhrks
Answered by MrFreake (Stellaris CA)
Q:Could you provide a complete list (with links) of the streamers in the upcoming weekend event? Also: Are all streams in english?
问:能否给我们提供一个会参与接下来的周末活动的完整主播名单(以及链接)?另:这些直播都是英语的吗?(译注:欢迎关注小牧Phenix)
A:We'll be announcing the full lineup tomorrow
答:明天我们会公布完整的阵容。
Question by Crazy Mordrid the Xeno-Compat
Answered by Beals (Concept Artist)
Q:Bubbles Plushie when
问:泡泡玩偶能不能搞快点
A:I think I can safely say if it was up to the devs in this QA session, this wouldn't even be a question.
答:我可以很肯定地说,如果参与问答的开发者能定下来这事,这早就不成问题了。
Question by Seraph
Answered by Eladrin (Game Director)
Q:Dev diary states: "Hyper Relays can be built in your own space, or that of your subjects." Can subject build hyper relay in his overlord's space? As a scholarium i should have access to hyper relays tech much faster than my overlord and both networks are needed to utilize it's full potential.
问:引用开发日志:“超空间中继器可以在你或你的附庸国境内建造。”附庸国能在他的宗主国境内建造超空间中继器吗?作为学邦,我应该能比我的宗主国能更早拿到超空间中继器的科技,为了达到最大效果,应该需要两边的超空间中继器网络吧。
A:Currently subjects cannot build relays in their overlord's space.
答:目前附庸国不能在宗主国境内建造中继器。
Question by Epsylon-02Y Lakdav-built
Answered by Snow Crystal
Q:Regarding origins, what factors are being considered when coming up with the limitations on what kind of empire can or cannot take them? Asking for a machine friend.
问:对于起源来说,在决定什么样的国家能用或者不能用某些起源的限制时考虑了哪些因素?我替我的智械朋友问的。
A:I'd say the first thing we want to try and keep in mind is the narrative of the origin. If there's an obvious theme to the origin, we will limit it thereafter (e.g a pacifist origin probably couldn't be taken by militarists). Besides that, we want to try and appease most playstyles, and give everyone some toys to play with.
答:我会说我们一直放在心上的事情是起源的叙事。如果起源有一个明显的主题,我们就会在那之后做出限制(比如军国主义国家就没法用一个和平主义起源)。除此之外,我们还会试图迎合大部分游玩风格,让每个人都能拿到点东西玩玩。
Question by Jeff, GigaCorp™ CEO
Answered by Alfray Stryke (Design)
Q:Is there any chance of a subsidiary type subject type, or is that vanishing forever with overlord.
问:子公司类型的附庸国还在吗,还是说四海皆臣出了之后这个就没有了。
A:The subsidiary subject type (added in MegaCorp) is still present in Overlord
答:四海皆臣中子公司类型的附庸国(在寰宇企业中加入)还是有的。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Alfray Stryke (Design)
Q:Is there any way we can gain singular pops from vassals without integrating them? I'm planning on playing a RS that aims to collect pops from every major species in the galaxy so this would be really helpful.
问:我们能否在不整合附庸的情况下拿到单个的附庸人口?我计划玩一个志在收集银河里每个主要物种的人口的失控机仆,能告诉我的话就太好了。
A:There may be a holding that does this...
答:或许我们可以搞一个这样的地产……
Question by Ben the Fox
Answered by Eladrin (Game Director)
Q:This might be a silly question, but after watching the Overlord release date reveal trailer, I feel like I was left on a bit of a cliff hanger, do the foxes eventually free themselves from the evil humans (and potentially the robots too) and get a happy ending?
问:这问题或许挺傻的,但是看了四海皆臣发售日揭晓预告片之后,我觉得我好像特别关注这个悬念,小狐狸们最终逃出了邪恶人类(也许还有机器人)的魔爪重获自由,幸福快乐地生活下去了吗?
A:Depends on how the battle goes, doesn't it?
答:这个就得看仗打得如何了是吧?
Question by shadoWarbird
Answered by CheerfulGoth (Content Design)
Q:Hello, I’m super excited about the Overlord expansion, it looks really great! Speaking of expansions, I was wondering if the custodians have any motivations, goals or plans they would like to share in regards to improving older expansions? I think the way Species Packs was handled was absolutely amazing and I would love to see older expansions generating the same kind of hype that Utopia and Overlord have/has generated.
问:四海皆臣扩展包这事搞的我老激动了,看着真的不错!说到扩展包,我正在想守护者团队在改进老的扩展包上是否有什么动机,目标,或者计划?我觉得对于物种包的处理方式非常不错,我十分期待一些老的扩展包能达到乌托邦或者四海皆臣的高度。
A:I can't speak for the whole team, but personally I would LOVE to just reread all old content and add new event options here and there, where it makes sense - a task other content designers already started! Stuff like adding more special options to robot-related events if you play machine empires, extra interactions you meet plant aliens as a plantoid, etc. Adding extra civics/features to old DLCs can be great, but I believe small surprises can make old content feel fresher as well.
答:我没法代表整个团队发言,但是我个人非常喜欢重读一遍老的内容,四处加一点说的通的事件选项——其他内容设计者已经开始做这件事了!比如你扮演智械国家时,给机器人相关的事件增加更多的特殊选项,作为植物类时遇到植物外星人时的额外互动,等等。给老的DLC增加新的理念/特性很不错,但是我觉得这种小惊喜也能让老内容焕发新活力。
Question by amphibia ended
Answered by Beals (Concept Artist)
Q:have you considered making a species pack of purely alien creatures, such as energy beings or Lovecraftian abominations?
问:有没有考虑过做一些完全不现实的生物,比如纯能量生命体或者洛夫克拉夫特式怪物?
A:The art team considers many things we as levitate above the ground using the power of our minds during our daily meditation sessions. Stay tuned!
答:美术团队在每天的冥想活动中运用灵能浮空时会考虑许多东西。保持关注!
Question by MathyM
Answered by Rose (Expansion Programmer)
Q:Will Subsidiaries be completely merged with the new Vassal system? In other words, will Megacorporations finally be allowed to integrate their vassals?
问:子公司是否会与新的附庸系统合并?换句话说,最后能允许大公司整合其子公司吗?A:Subsidiaries will be part of the new vassal system, but cannot be integrated (the term is locked for that vassal type)
答:子公司将成为新的附庸系统的一部分,但不能被整合(附庸类型会被锁定)。
Question by RedOwl
Answered by Snow Crystal
Q:Any chances we might see more types of special vassals eg for the Scion origin and have an incentive to bring others into the fold besides rp?
问:我们有没有可能看到更多先辈子弟那样的专精属国类型?另外,能不能给玩家一些角色扮演以外的,把AI打成狗的动机?
A:We would like to take a look at more specialists in general. As was mentioned by our Game Director in a recent interview, several specialist subject empires were left on the cutting floor throughout Overlord's development, and there's plenty of room to give them a second go. As for Scion in particular? We don't have anything particular in mind as far as I know.
答:我们想尝试更多的专精属国的情况。正如我们的游戏总监在最近的一次采访中提到的那样,在整个四海皆臣的开发过程中,有几个专精属国主题的帝国被删去了,而且现在有足够的空间给他们第二次机会。至于先辈子弟,据我所知没有什么特别想法。
Question by Siper
Answered by GruntsPlayground
Q:Any plans to rework hive civics? And make them match things such as technocracy, Like having "Expertise traits have double effects on tech choices".
问:有没有重做蜂巢思维民政的计划?让它们与技术治国等相匹配,比如让专长类特性对技术选择有双重影响。
A:Civic reworks and rebalancing, including hive civics will continue in future Custodian patches.
答:民政的重做和平衡,包括蜂巢思维民政的更新将包含在未来的守护者团队更新中。
Question by Amphithere Majesticon
Answered by CheerfulGoth (Content Design)
Q:Are there any mods that the Stellaris team play with often? Also great work on Overlord and good job Custodians for being awesome.
问:Stellaris团队经常玩哪些MOD?另外,四海皆臣和守护者们的工作做得很棒!
A:I barely have the time to play the base game and keep up with all the new content my colleagues are adding to the base game. I SEE the data on how many of you are playing the big Azur Lane mod, though, and I comment you for your tastes.
答:我几乎没有时间玩游戏本体,也没有时间跟上同事们添加到本体中的所有新内容。不过,我注意到不少人在玩碧蓝航线MOD。这是看在你的品味上做出的评论。
Question by MellowJacket
Answered by Rose (Expansion Programmer)
Q:Has the Scion Origin undergone any changes to account for the new vassal system? Similarly, have Fallen Empire vassals or Khanate Satrapies been integrated into the new vassal system?
问:先辈子弟起源有没有做出适应新的附庸系统的改变?还有,堕落帝国和掠夺者可汗有没有加入新的附庸系统?
A:They have been adapted to the new vassal system, but you can't negotiate your contract with FEs or the Khan
答:他们已经被纳入新的附庸系统,但你不能与堕落帝国或者大可汗谈判条款。
Question by un-vincible
Answered by Alfray Stryke (Design)
Q:I love branch offices being replaced with the more general "holdings" system! Do any of you have any other interesting ideas for ways the ability to have buildings on other empires' planets could be used? I'd love to see something like the establish embassy action actually placing an embassy building down, things like that
问:我喜欢用更通用的地产系统来取代公司分部!你们有什么关于在其他帝国的星球上拥有建筑的想法吗?我想看到类似于建立大使馆的操作实际上是建造作为大使馆的建筑的形式。
A:We've been discussed internally using the holdings system for more than Overlord-Subject interactions or Corporate stuff, such as diplomatic holdings (where embassies are the obvious choice), but don't have anything concrete planned yet.
答:我们已经在内部讨论过将地产系统用统治者与附庸或公司之间的互动,例如外交持有(比如大使馆),但目前还没有具体的计划。
Question by Zhainong
Answered by Monzun (Code Custodian)
Q:[Will there be a ground combat rework any time soon?]
问:[最近会重做地面战斗系统吗?]
A:There are no current plans for changing how ground combat works.
答:目前没有改变地面作战方式的计划。
Question by El Raymondo
Answered by Eladrin (Game Director)
Q:I am very excited for the new possibility to plan out transport infrastructure, I think this is a really cool addition to the game. Any future plans on doing more structures like these, or expanding the new/existing mechanics, so that we can do a galactic equivalent of a "Cape to Cairo railway"?
问:我对规划交通基础设施的新可能性感到非常兴奋,我认为这是对游戏的一个非常酷的补充。未来是否有计划做更多类似的结构,或扩展新的/现有的机制,这样我们就可以建造一条银河系的“开罗-开普敦铁路”?
A:There have been many comparisons between Hyper Relays and space railroads. Just being a transportation system felt insufficient (especially after you got gateway technologies), which is why we added the ability to project effects through the network.
答:有很多人在比较超空间中继器和太空铁路的关系。这东西仅仅作为运输系统并不是终点(特别是在你得到星门技术之后),这就是为什么我们加强了通过这个网络投射特殊效果的能力。
Question by Azaken
Answered by CheerfulGoth (Content Design)
Q:What made you decide to focus on mobility in this update so much? I know how much iv wanted more mobility stuff since gateways unlock far too late I think and im aware others have wanted it as well, and we really needed more mid game and even some in the early/mid game, but im curious on what reasons you had to finally do it in this update?
问:是什么让你决定在这次更新中如此专注于机动性?我确实希望有更强的机动性,因为星门解锁的时间太晚了,我相信其他人也是如此。我们希望在游戏中期或是中前期有更强的机动能力。但我很好奇你最终在这次更新中这么做的原因是什么?
A:Some of us just really like trains, okay.
答:我们中的一些人真的非常喜欢火车,好吧。
Question by The Muted Man
Answered by Snow Crystal
Q:Have you ever thought about adding a FE hivemind?(praise iggy for the hivemind content and praise Beals for the amazing art)
问:你有没有想过增加拥有蜂巢思维的堕落帝国?(夸一夸iggy做的蜂巢思维的内容,也夸一夸Beals的惊人艺术力。)
A:I've not heard anyone talk about it. But it is a bit curious how certain elements of the game doesn't have any kinds of hiveminds, be that Enclaves, Fallen Empires, or Primitives. It's a pretty neat idea though, and it would make sense to consider it, if we ever took a second look at Fallen Empires down the line.
答:目前我还没听到过有人谈论过这个问题。但这有点奇怪,游戏的某些特定元素没有出现任何种类的蜂巢,无论是飞地、堕落帝国还是土著。不过这是个很好的想法,我们再考虑堕落帝国的时候会考虑这一点的。
Question by Hot Coffee
Answered by Eladrin (Game Director)
Q:are we getting a new story pack at any point? I like anomalies
问:我们是否会有新的故事包?我喜欢异常现象
A:Likely! It's been a while since our last Story Pack.
答:很可能!距离我们上次的故事包已经有一段时间了。
Question by Zach856
Answered by Rose (Expansion Programmer)
Q:I want my hyper relay network station close to wormhole or star gate, can we integrate these structure together into one?
问:我希望我的超空间中继网络站靠近虫洞或星门,我们可以把这些巨型结构整合到一个里面吗?
A:You can't exactly merge them, but I like building my stargates right next to the hyper relays for extra-fast zooming around the map personally :) means the ships don't have to cross the system to get to them from the relay
答:你不能完全合并它们,但我个人喜欢把我的星门建在超空间中继站旁边,以便在地图上快速跳转:)这意味着飞船不必穿过星系就能从中继站到达星门。
Question by sobran
Answered by GruntsPlayground
Q:will there be big update for traits? Right now there are few meta traits which are clearly superior to all the others, and you if you pick anything else it hurts you hard. I know stellaris is hard on roleplay but majority options in trait department are strictly unfun and very underpowered to meta. We need rebalance and diversification in traits, can we expect it?
问:特质会有大的更新吗?现在,有几个明显优于其他所有特性的meta(套路最优解)特质,选择其他的就会造成问题。我知道Stellaris在角色扮演方面很难,但大多数特性选项都很无趣,对meta的支持也很不足。我们能期待特质系统的平衡和多样化吗?
A:Species Traits will be looked at in the future. We are well aware that they can get a bit stale.
答:我们将要关注物种特质。我们很清楚,它们可能略显陈旧。
Question by Saluki
Answered by Snow Crystal
Q:Might it ever be possible to play as a Fallen Empire? It would definitely be a different experience.
问:玩家是否有可能扮演堕落帝国?这绝对会是一种不同的体验。
A:I cannot imagine that ever to be the case. The Fallen Empires are incredibly particular in how they are created, and it would be impossible to make that be playable in a good way. Even if you tried to clone the looks of a Fallen Empire (both literally and how they act) onto a playable empire, I think we would have to change them so much that they wouldn't be like Fallen Empires anymore at the end of it.
答:我无法想象。堕落帝国的创建方式非常特别,而且不可能通过正常的方式使其拥有可玩性。即使把堕落帝国的外表(包括字面意思和行为方式)覆盖在可玩的帝国之上,我想我们也必须进行巨大的改变,以至于到最后也不再像堕落帝国了。
Question by Luke5Arman
Answered by Alfray Stryke (Design)
Q:Being able to build gateways in subject territory is amazing! But if we can do that, could we also terraform subject planets into gaia worlds if we take the world shaper perk? I wanna grow a galactic garden of amazing planets, dang it!
问:可以在附庸的境内建造星门真是太吊了!既然我们都可以做到这些,那如果采用了星球塑形师飞升,能不能将附庸的星球改造成盖亚星球呢?草,我真的好想造一个满是高级星球的宇宙花园啊!
A:The Idyllic Bloom civic allows you to build Gaia-Seeder holdings on your subjects' planets to turn them into Gaia Worlds.
答:田园绽放理念可以让你在附庸的星球上建造盖亚播种器地产以此来改造成盖亚星球。
Question by Deer
Answered by Beals (Concept Artist)
Q:Will machines ever get their own shipset? Besides them just using the shipset that their portrait most resembles, I think it would be interesting if they had their own. Robots would probably build differently than organics which would be an interesting thing to see.
问:智械种族会有他们自己的舰船外观吗?尽管现在使用的是和他们肖像相近的舰船外观,但我想如果能有专属舰船外观的话会很有趣。机器人的飞船外观设计应该会与有机生物不大一样,这肯定会是一个很有趣的事情。
A:I think everyone here can agree that we always want more, and as someone on the art team I think it's a great chance for some non-standard ship designs (we have definitely discussed the differences of machine built ships vs organically built ships). As always unless it's been specifically announced I can just give you a big nice non-committal 'stay tuned!...and a hug.
答:我想在座的每一个人都认同我们总是想要做的更多,同时作为美工团队的一份子,我觉得这是一个很好的机会去设计一些非默认舰船外观(我们已经很明确的讨论过智械与有机生物的舰船设计的不同之处)。像往常一样,除非有明确的公告,否则我们只能给你含糊的“敬请期待!”...以及一个大大的拥抱。
Question by Spatz
Answered by Snow Crystal
Q:will overlords be able to sign commercial and research pacts with their vassals now? Previously they couldn't due to the vassal not being "an independent recipient"
问:现在宗主国可以与他们的附庸签订商业或是研究协议吗?这在以前是不可行的,因为附庸不是一个“独立的接受方”。
A:If the vassal doesn't have their diplomacy blocked by the vassal agreement, I believe they should be able to.
答:如果附庸没有被他们的附庸协议禁止外交的话,我想他们是可以签订协议的。
Question by Comrade of Xenonion News Union
Answered by Alfray Stryke (Design)
Q:when you put ‘expansion prohibited’ does it mean that the AI cannot colonise planets already in the space they own
问:当选择“禁止扩张”时是不是意味着AI也不会殖民已拥有星系中的星球呢?
A:No, Expansion Prohibited means that they cannot claim new systems, much like regular vassals in 3.3 and earlier.
答:不是的,禁止扩张意味着他们不再能宣称新的星系,这与3.3版本号以及更早版本的附庸有点类似。
Question by Saluki
Answered by MrFreake (Stellaris CA)
Q:What will the price of the DLC be?
问:新DLC的定价会如何呢?
A:Overlord will be USD 19.99/GBP 15.49/EUR 19.99 or regional equivalents.
答:四海皆臣的定价会是19.99美元/15.49英镑/19.99欧元或是当地同等水平。
Question by Azaken
Answered by Snow Crystal
Q:Will there be new options regarding the Overlord DLC for the Galactic Custodian/Imperial Core?
问:新的四海皆臣DLC会有星海监管人或者帝国核心的新内容吗?
A:Not specifically for the Galactic Custodian or Emperor, no.
答:没有专门为星海监管人与皇帝准备新内容。
Question by Iron Lotus
Answered by Alfray Stryke (Design)
Q:why can’t we put all of our 3 points into one ethic or at least have just one ethic?
问:为什么我们不能将3个点数全用在一个思潮或者仅仅只选择一个思潮呢?
A:The Gestalt Consciousness ethic costs 3 points
答:格式塔意识花费3个点数
Question by Specknik - Reject Flesh
Answered by Alfray Stryke (Design)
Q:are you satisfied with the mechanist origin? sometimes i think that you should be able to customise your robots like in syncretic evolution.
问:你们对目前的机械师起源满意吗?有时候我觉得应该像协同进化起源一样可以自行设计机器人。
A:I'd like to give them another look, if I get the time to.
答:如果有时间的话我会考虑一下这个问题。
Question by Helicopter200
Answered by Beals (Concept Artist)
Q:Will the "become the crisis" ships, and the aetherophasic engine ever get a unique model?
问:“化身天灾”所给的舰船以及以太相位引擎会拥有特殊模型吗?
A:This is a fascinating question because it brings up some of the points we are always having to consider. Some players might love that, others want to see their specific empire's ship set become the crisis ship set (Necroids and Imperials are already pretty menacing in my opinion). We would then also have to consider is it a single ship set, or a modification of every ship set currently in the game and an additional feature we would then have to account for in future ship sets. All I can say is that ship sets are quite expensive to make and that factors highly into what we are able to do.
答:这是一个有意思的问题,因为这个问题抓住了一些我们一直在思考的重点。有些玩家可能会喜欢这样,而有些玩家则希望看见自己帝国的舰船变成天灾专属外观(在我看来死灵以及帝国舰船已经是很有威胁性了)。我们还需要考虑是将这个作为单独的舰船外观,或是对当前游戏中所有的舰船外观进行修改,还是在未来的舰船外观设计中所需要考虑的额外内容。我所能说的是舰船外观设计是非常复杂的,这个因素很大程度上限制了我们的工作。
Question by Kiwibaum
Answered by Eladrin (Game Director)
Q:Stephen Murray said in the interview with Aspec that he wished that all origins are more story focused rather than mechanically focused. I think origins that don't have a very set story allow you to be more creative with the story you come up with by yourself. Is the freedom for the player to write their own story a big concern when designing origins currently?
问:Stephen Murray在与Aspec的采访中曾提到他希望所有的起源都能更加注重故事情节而不是机制。我认为那些没有固定故事的起源能够给玩家更多的想象空间去发挥创造性。请问目前在设计起源时会不会考虑让玩家自由地去书写属于自己的故事呢?
A:Generally I'd like them to have at least some ongoing narrative focus alongside mechanical benefits. We usually attempt to give you enough freedom to interpret your story the way you want - leaving enough gaps that you can fill how you wish. (Example: Are the necrophages vampires? More like xenomorphs? What happens in those Ascension Chambers? We won't say, you decide that detail.)
答:通常情况下,我希望他们能够在注重机制增益的同时也关注叙事内容。我们通常会试着给予玩家足够的自由度让他们按照自己的想法来干预故事发展,留下足够的坑让玩家按自己所想去填。(举例:食尸文化的吸血鬼?或者说更像异形?升格之室里究竟发生了什么?我们不会明说,具体由你想象。)
Question by Azaken
Answered by Rose (Expansion Programmer)
Q:If an enemy takes control of a system, do they also take control of the Hyperlane? Also can Hyperlanes be used to help provide trade protection across systems, and also therefore prevent pirates from spawning in those systems? This is especially important for me to ask after having one game where despite everything a pirate enclave spawned in the same system four times, so I am determined to get whatever I can to stomp out those pirates!
问:如果敌人控制了一个星系,那他们同时也会控制该星系的超空间中继器吗?此外,超时空中继器可以为星系提供贸易保护吗?能防止海盗在这些星系生成吗?这些问题对我真的很重要,尤其是当我刚经历了海盗空间站连续四次出现在同一个星系的一局游戏之后,因此我决定尽全力铲除这些海盗!
A:To use a hyper relay, both ends need to be non-hostile, so yes, if you occupy both systems you can use their space highways. They don't help piracy suppression from starbases, but they do mean your patrolling fleet is faster! And personally, I can often go crush the pirates with my Home Fleet before they destroy my starbase thanks to the faster travel from Hyper Relays :)
答:如果想要使用超空间网络的话,双方都必须是非敌对状态。所以没错,当你占领两端的星系时,你可以使用它们的星际高速公路。尽管它们不能帮助恒星基地镇压海盗,但是这意味着你的巡逻舰队会更快地部署!而且就我个人而言,得益于超空间中继器提供的快速航行,我可以经常使用家园舰队在海盗摧毁我的恒星基地之前快速碾碎他们 :)
Question by Liggi
Answered by Monzun (Code Custodian)
Q:Would Stellaris ever consider expanding to include more "Characters"? Not talking Space CK, but all great sci-fi has important characters (Darth Vader, etc.)
问:Stellaris会考虑出一些额外的“角色”吗?我并不是说要变成CK太空版,但是那些著名的科幻小说都有一些重要角色。(比如达斯维达)
A:Yeah we think having some sort of characters would be cool! If we could find a way to fit them into the current sandbox nature of the game it's for sure something we would consider.
答:“没错,我们想添加一些角色应该会很不错!如果我们能找到合适的方法将它们放进当前的沙盒游戏环境中的话,我们肯定会考虑这些内容的。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Eladrin (Game Director)
Q:Without spoiling anything, will you judge people for getting the 'You Monster' achievement (the one with a sushi icon)? I feel like I know what it is and I don't like that.
问:在不剧透的情况下,你会批判那些取得“You Monster”成就的人吗(那个寿司图标的成就)?我想我知道那个成就是什么意思但是我不喜欢它。
A:You. Monster.
答:你这禽兽。
Question by Zach856
Answered by Alfray Stryke (Design)
Q:Will the orbital ring be destroyed after the battle or will it be disabled like the star base. Can you make the orbital habitat and orbital ring can be attacked and bombarded by the fleet as well, can not be destroyed by the space fortress is seems strange.
问:想问下星环基地会在战斗后被摧毁还是会像恒星基地那么一样失效?你能不能让轨道居住站和星环基地也可以被舰队攻击和轰炸。无法被太空堡垒摧毁感觉有点怪。
A:Orbital rings are normally disabled and then control flipped when they are defeated as per normal starbases, but some factions (e.g. the Khan) can destroy them.
答:一般而言,星环基地在被打败后会像所有普通恒星基地一样失效然后转移其控制权,不过某些势力(比如大可汗)可以摧毁它们。
Question by Saluki
Answered by Snow Crystal
Q:Are we going to see more fallen empire content in future?
问:我们会在未来看到更多失落帝国的内容吗?
A:We have nothing planned right now, but I'd say there's a lot of room to do something more with them.
答:我们暂时没有任何计划,但我想说,我们有很大做关于他们的内容的空间。
Question by Ben the Fox
Answered by Eladrin (Game Director)
Q:Why do spiritualists hate robots so much?
问:为什么唯心主义者对机器人恨之入骨?
A:They're coarse and rough and irritating and they get everywhere.
答:它们既粗鲁又粗糙,烦人而且无处不在。
Question by Sutopia
Answered by GruntsPlayground
Q:is there plan to allow picking the precursor at game start just like we can pick crisis?
问:有允许在开局时选择先驱者的计划吗,就像我们能选危机类型那样?
A:We are internally discussing the option but no promises for now
答:我们正在内部讨论相关选项,但暂时没有任何保证
Question by Deer
Answered by Alfray Stryke (Design)
Q:Any plans for hive minds, specifically machines to be able to un-gestalt? Or the ability to make a non-gestalt machine empire?
问:有任何让蜂巢思维,特别是机械人可以非格式塔化的计划吗?或者制造一个非格式塔机械人帝国的能力?
A:A gestalt empire becoming a collection of individuals would be a very interesting story to explore, but there's no current plans for this.
答:探究格式塔帝国转变为个体集合的故事将会相当有趣,不过当前没有这方面的计划。
Question by Crazy Mordrid the Xeno-Compat
Answered by Alfray Stryke (Design)
Q:Are there any Mass Effect 2 references in Overlord, since you know...there is a DLC of the same name in that game
问:在Overlord里有任何的质量效应2梗吗,因为你懂的……后者里有一个同名的DLC。
A:Hyper Relays
答:超空间中继器(即答)。
Question by Artik
Answered by Beals (Concept Artist)
Q:Will we see new ship design in organic style for hivemind? and some origin or civic which allow build ships and buildings from food?
问:我们会不会看到新的有机蜂巢思维舰船外观和允许用食物建造船只和建筑的起源或国民理念呢?
A:I think that's a natural progression of any major hivemind expansion, and something I've at least discussed. Currently there is nothing that I can comment on, but some of what you asked is definitely easier to do than others if we do decide to go in that direction.
答:我想那是一个大型蜂巢思维拓展包里理所当然的拓展,也至少是我所讨论过的东西。当前我无可奉告,不过假如我们向这方面发展的话,你所问的一些东西一定会比其他的要来得易做。
Question by amphibia ended
Answered by Snow Crystal
Q:are Primitives being considered as a theme for an upcoming DLC? They really need love (Primitive Hive Minds ftw)
问:土著是否会被考虑作为未来DLC的主题?他们真的很缺爱(土著蜂巢思维是最棒了)
A:We are aware that primitives are in need of some love, and that there is a lot we could do with them. But that is, sadly, the case for more elements in the game as well.
答:我们留意到土著们确实需要更多关照,而我们也可以为他们做很多很多内容。不过,很遗憾游戏里更多的其他要素也同样如此。
Question by MathyM
Answered by Monzun (Code Custodian)
Q:Are there any improvements to the UX planned? Specifically, new hotkeys being added to cycle between idle Science Ships and so on.
问:有任何改善UX(使用者体验)的打算吗?具体来说,加上在闲置科研船之间跳转的新热键之类的。
A:On the Custodian side, this is something we will always try to do in each patch and what you have there is a good suggestion, make sure to get it into the suggestions forum!
To answer your question more specifically, yes we have some plans that we are yet to reveal
答:从守护者团队方面来讲,这是一件我们在每个版本中总会尝试的事情,而你所提出的是一个好建议,记得把它提放上去建议论坛。
Question by Rynn Y11K
Answered by Beals (Concept Artist)
Q:Will the exhaust trail from starships ever be fixed to come out their actual engines?
问:星际舰船的轨迹会不会被修正成从真正的引擎中出来的样子?
A:If the trails aren't coming out of them how can you even be sure they're exhaust ports?
答:你怎么能确认没有产生航行轨迹的地方就是排气口呢?
Question by PAO | CrimsonBlade2
Answered by Alfray Stryke (Design)
Q:About habitats, can there be a way to put again them back to max buildings like it was before the rework that put them under 10? Without using void dweller, or the functional architecture civic, since some authorities like gestalt or megacorp can't use the civic, and not everyone is void dweller origin,// maybe one expand habitat decision that costs some influence and alloys to get one building slot until you get to the maximum of 16 slots like an arcology ( but that one gets it for free all at once) if you get the void dweller perk, would that be possible?
问:关于居住站,能不能以整个可以在它们里面建满建筑的方法,就像在把它们限在10个的那个重制之前一样? 因为部分政体如格式塔或是企业政府无法使用实用建筑的民政,而且并非人人都是虚空居者起源。总之,这俩加成不是人人都有。//假如你有太空子民飞升的话,可能来一个类似于理想城(不过那个一下子就全解锁了),花费影响力和合金扩建居住站以换取一个建筑糟的决议,直到到达上限16个为止,这样可行吗?
A:We want habitats to deliberately feel cramped, so we don't want you to be able to unlock too many building (or district) slots on habitats.
答:我们想让居住站有意地感到拥挤,故此我们并不想你能够解锁太多的居住站建筑(或是区划)槽。
Question by Periodotic
Answered by CheerfulGoth (Content Design)
Q:Do you ever plan on expanding on Machine empires? The experience has really been limited for them with less events, archeology sites, relics, diplomatic options, and whatnot. It’d be really interesting if you’d pay attention to it as much as hiveminds
问:你有没有打算过拓展一下机械帝国?它们的体验一直很有限,因为事件,考古遗迹,遗珍和外交选项之类的都比较少。如果你和蜂巢思维一样重视机械帝国的话一定会很有趣的
A:We're trying! Writing from the point of view of a gestalt intelligence is fascinating, but it's a content-intensive task and we don't always have the means to do it. Having said that... 01010100 01101000 01100101 01110010 01100101 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01100101 00100000 01100101 01110110 01100101 01101110 01110100 01110011 00100000 01100101 01111000 01100011 01101100 01110101 01110011 01101001 01110110 01100101 00100000 01110100 01101111 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01100101 01101101 01110000 01101001 01110010 01100101 01110011 00100000 01101001 01101110 00100000 01110100 01101000 01101001 01110011 00100000 01101110 01100101 01110111 00100000 01110000 01100001 01110100 01100011 01101000 00101110 00100000 01001000 01101111 01110010 01110010 01101001 01100010 01101100 01100101 00100000 01101111 01101110 01100101 01110011 00101110
答:在试了在试了!从格式塔意识的角度写作非常引人入胜,不过这是一项内容密集的工作,我们也并非总有这样做的方法。话虽如此……01010100 01101000 01100101 01110010 01100101 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01100101 00100000 01100101 01110110 01100101 01101110 01110100 01110011 00100000 01100101 01111000 01100011 01101100 01110101 01110011 01101001 01110110 01100101 00100000 01110100 01101111 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01100101 01101101 01110000 01101001 01110010 01100101 01110011 00100000 01101001 01101110 00100000 01110100 01101000 01101001 01110011 00100000 01101110 01100101 01110111 00100000 01110000 01100001 01110100 01100011 01101000 00101110 00100000 01001000 01101111 01110010 01110010 01101001 01100010 01101100 01100101 00100000 01101111 01101110 01100101 01110011 00101110(译注:以上数字经过二进制转换为ASCII码后得到句子There will be events exclusive to machine empires in this new patch. Horrible ones.,在新的线路中,将会有大量和机械帝国相关的事件,还是非常恶劣的那种)。
Question by transie
Answered by Eladrin (Game Director)
Q:how much bugfixing can we expect after the release of the patch before the team goes on summer vacation?
transie的问题
问:在开发团队放暑假前,我们能够预料多少在新版本发布后的bug维修呢?
A:We have plans for post launch support as needed for a few weeks after the release, and we have an entire team dedicated to fixing things.
答:我们有在新版本发布后几个星期里根据需要提供支持的计划,同时我们也有一整支专门修东西的团队。
Question by Ben the Fox
Answered by Snow Crystal
Q:Were there any inspirations for the progenitor hive origin, if any? P.S. I love the new hive origin by the way! ^w^
问:有没有任何始祖蜂巢起源的灵感来源呀,假如有的话? P.S. 顺带一提,我真的很喜欢新的蜂巢起源^w^
A:I am not Iggy, who sadly couldn't be here, so I am not going to say something specific was his inspiration. But I'd say that Hive Queens is a pretty well known stereotype.
答:我不是Iggy,很遗憾他无法来到这里,所以我也不会说什么具体东西是他的灵感来源。但是我想说蜂巢女王是个众所周知的刻板印象
Question by Tudor
Answered by Monzun (Code Custodian)
Q:Any plans for more AI personalities?
问:有任何关于更多AI个性的计划吗?
A:This is something we would like to do, but there is still more work to be done on the AI side before we get there!
答:这是我们想做的事,但我们在到达这个点前,还需要在AI方面下更多的功夫!
Question by Zodenticz Nexian
Answered by CheerfulGoth (Content Design)
Q: Could we have like, i dunno, randomly generated events/anomalies using AI? Like Ai dungeon?
问:我们能不能有,呃,用AI随机生成的事件/异常现象?就像AI地牢一样?
A: Look, I got this job six months ago and I don't wanna be replaced by a robot, so no
答:听着,我六个月前才得到这份工作,我不想被机器人取代,所以没有。
Question by Zodenticz Nexian
Answered by Snow Crystal
Q: Could we get a hyperdiversity origin that starts you out with multiple species? Like the event/anomaly?
问:我们能不能得到一个超级多样性的起源,让你以多个物种开局?像事件/异常点一样?
A: No promises, but it is a cool idea and we haven't done anything like that yet.
答:我们不做承诺,但这是一个很酷的想法,我们还没有做过这样的事情。
Question by Skrzynix
Answered by Eladrin (Game Director)
Q: I don't think it's been completely explained, so might as well ask. How will the new "subjugation contract negotiation" interact with the subjugation CB? Will you have to make a contract beforehand and the loser will have to accept it? Or will winning force them to negotiate a contract that they'll be forced to accept? Or is there simply no contract to begin with?
问:我认为这个事情还没有完全解释清楚,所以不妨问问。新的“附庸合同协商”将如何与附庸宣战借口互动?你是否必须事先起草好合同,而输家必须接受它?还是说赢了会迫使他们对合同进行协商,而他们会被迫接受?还是根本就没有合同可言?
A: There's an empire policy that sets the default terms for aggressive vassalization, and you can renegotiate the terms after the dust clears. (If you're planning on being an oppressive overlord, you'll want to set it to the harsher base terms since renegotiating influence costs are based on how different the new terms are from the old one.)
答:游戏中有一个政策,为侵略式附庸设定了默认条款,你可以在尘埃落定后重新协商条款(如果你打算成为一个压迫性的宗主,你会想把它设置为基本条款更加苛刻,因为重新协商的影响力花费是基于新条款与旧条款之间的差异程度)。
Question by amphibia ended
Answered by Alfray Stryke (Design)
Q: Are there any plans to expand what Ascension Paths can do? Such as making yourselves into godlike shapeshifters for the Biological one or becoming virtual entities with an alternate Synthetic Path
问:是否有任何计划来扩大飞升路线的能力?比如生物飞升路线能把自己变成神一样的变形侠,或者另一种机械飞升路线能把自己变成虚拟实体。
A: I am personally interested in revisiting ascension paths and have many ideas that we could explore. No idea if/when this could be explored though.
答:我个人对重新审视飞升路线很感兴趣,并且有许多我们可以探索的想法。不过不知道是否/何时可以探索。
Question by Cloudread
Answered by Snow Crystal
Q: The DLC is looking great! Likely to become my favorite, since I always wanted more content for Feudal Society, which is my personal favorite civic. But are there any current or future plans to add more interestingnatural* features to the galaxy map? Much like wormholes and the L-Cluster.*
问:新DLC看起来很不错!可能会成为我的最爱,因为我一直想要更多的封建社会的内容,这是我个人最喜欢的国民理念。但目前或将来是否有计划在银河地图上增加更多有趣的自然*特性?就像虫洞和L-星门*那样的东西。
A: More things that could spice up the galaxy would be really neat, but we have nothing planned right now as far as I know. If you have any ideas though, feel free to post them on the forum and we will take a look at them.
答:更多的东西可以使银河变得更加有趣,但据我所知,我们现在还没有任何计划。如果你有任何想法,请随意在论坛上发表,我们会看一看的。
Question by Rynn Y11K
Answered by Beals (Concept Artist)
Q: Planets in sci fi are often characters in themselves, wherein Stellaris they are primarily economic units. Are there any plans to flesh out planets in ways that make them unique and tell a story?
问:科幻小说中的行星往往本身就是主角,但在Stellaris中它们主要是经济单位。是否有计划充实行星的内容,使它们变得独特并讲述故事?
A: This is something many people here also feel strongly about, I think as more and more events and stories are added to this game the living nature of planets will only go up. There is a lot of energy at the moment by some incredibly talented people across multiple departments to tell some great narratives via planets, systems and those inhabiting it.
答:这是很多人都强烈感受到的,我认为随着越来越多的事件和故事被添加到这个游戏中,行星部分的游戏基础质量只会越来越好。我们有很多才华的人,他们在多个部门投入了大量的精力,通过行星、信息和居住在其中的人讲述一些伟大的故事。
Question by HUM9_xxCheesemongle_ORD
Answered by Eladrin (Game Director)
Q: How deep can a mine be dug before it is considered "too deep?" (Is there a technical limit to the Prospectorium's prospection?)
A: One prospectorium excavation per planet. Digging too deep and [REDACTED] is based on [REDACTED] and [REDACTED]. You should [REDACTED] before you do that.
问:一个矿井能挖多深才算 "太深"?(勘探邦的勘探有技术限制吗?)
答:每个行星只能搞一个勘探邦的资源点。挖得太深和[数据删除]是基于[数据删除]和[数据删除]。在你这样做之前,你应该[数据删除]。
Question by Azaken
Answered by Eladrin (Game Director)
Q: How soon do you think we will see espionage improvements? Its not like they need to be absolutely essential, but they are barely if at all worth doing and its kinda sad. Id also like to see some more operations and also the operations we already have getting stronger.
问:你认为我们多久之后能看到间谍行动的改进?这并不是说要把它们改得绝对重要,但目前它们几乎不值得做,这有点可悲。我也希望看到更多的行动,以及使我们已有的行动变得更强大。
A: We have plans for espionage in future custodian releases.
答:我们有计划在未来的守护者补丁中改进间谍活动。
Question by enerG_
Answered by Beals (Concept Artist)
Q: Can we have more stupid cute portraits? I want to destroy more civilizations with bulging puppy eyed aliens.
问:我们可以有更多蠢萌类的肖像吗?我想用隆起的小狗眼睛的外星人来摧毁更多的文明。
A: This is a much more contentious topic than you will ever realize, and goes up higher than you can possibly imagine.
答:这个问题比你意识到的更有争议性,而且比你能够想象到的争议性还要高。
Question by alphadragon2
Answered by Alfray Stryke (Design)
Q: Can Orbital Rings be built around habitats, and if not, do void dwellers or Voidborne AP change that fact?
问:星环基地可以建在居住站周围吗,如果不能,虚空居者或太空子民的飞升天赋会改变这一事实吗?
A: No building orbital rings around habitats or ringworlds unfortunately.
答:很遗憾,不能在居住站或环形世界周围建造星环基地。
Question by Chuunibyou Khalagari
Answered by Rose (Expansion Programmer)
Q: 1. Does the Overlord's payments to their vassals apply before or after their taxes from other vassals? For example, if an Overlord gives one of their vassals a 75% base resource bonus (which I believe lowers the Overlords base resource income), and if the overlord has 3 other vassals that are givingthe overlord* base resources, will the Overlord only give the vassal their original base resource production and then still have a decent income from the taxes on their other vassals? Or will the Overlord give the vassal the boosted base resource income after the other Vassals have raised the Overlords income
问:1. 宗主国对其属国的补贴,是在从其他属国处获得税收之前还是之后适用?例如,如果一个宗主国给他们的一个属国75%的基础资源补贴(我认为这降低了宗主国的基础资源收入),如果宗主国另外还有3个属国在给宗主国*基础资源,宗主国是否只给这个属国原本的基础资源产量,然后从其他属国的税收中仍然获得体面的收入?还是在其他属国提高了宗主国的收入后,宗主国再给属国增加基础资源收入?
2. What happens if an Overlord gives all of their vassals 75% bonuses towards the same resource. Does it evenly split the Overlord's resource production to all, or does it go in order of operations based on first come first serve, with the first one getting 75% of the original amount and then the others getting a decreasing 75% of the remainders?
2.如果一个宗主国给他所有的属国75%的资源奖励会怎样?是将宗主国的资源产量平均分配给所有人,还是按照先来后到的顺序进行,第一个人得到初始数量的75%,然后其他人按顺序递减得到剩余部分的75%?
Or maybe I'm misunderstanding the Overlord / Vassal resource and tax system entirely. It seems really neat if you can subsidize your economy by taming some wild Pokempires and turn them into the resource type you are lacking, and use your own base resources to pay the various ones to grow up big and strong while you still have a decent income from the other vassals
或者我完全误解了宗主国/属国的资源和税收制度。如果你能像收服宝可梦那样驯服一些野生土蛮,并把他们转换为你所缺乏的资源类型属国,以此来补贴你的经济,并且你还能用自己的基本资源来喂养这些宠物成长壮大,而你仍然有来自其他属国的体面收入,这似乎真的很好。
Basically like building an empire made out of sticks all leaning on each other, where they are strong united but explode if someone kicks one stick out*
基本上这就像建立一个由棍子组成的帝国,所有的棍子都相互倚靠,他们联合起来很强大,但如果有人把一个棍子踢出去就会爆炸*。
A: The taxes and subsidies are always based on the subject's income, so that's not an issue.
答:税收和补贴总是基于属国的收入,所以这不是一个问题。
So for 1, the taxes won't affect the other vassal's subsidies, and for 2, they each get an extra 75% of their before-overlord-subsidies income
因此,对于1来说,宗主国税收不会影响对其他属国的补贴;对于2来说,每个属国都会得到他们在获得宗主国补贴之前的75%的额外收入。
Just be careful to not run yourself into massive debt by subsidizing too many strong economic vassals, would be a shame to experience the new deficit situations prematurely ;)
只是要注意,不要因为补贴了太多经济强大的属国而使自己陷入巨额债务,在早期就陷入赤字局面是很丢人的。
Question by Helicopter200
Answered by Alfray Stryke (Design)
Q: What happen if an empire with subterranean origin meets subterranean civilization
问:如果一个地底人起源的帝国遇到另一个地底文明会怎么样?
A: Diplomacy or violence, I guess
答:要么谈要么打呗。
Question by Liggi
Answered by Monzun (Code Custodian)
Q: Any plans to reorder fleets in the Outliner? Or split Patrols from regular fleets?
问:有没有打算在总览里重新布置一下舰队?或是把巡逻护航队从常规舰队里分出来?
A: We have been looking at what we can do to improve the outliner as a whole. Megastructures and changing how fleets are shown is part of what we have looked at. There is currently no timeline for these changes, but it's something I personally want to work on!
答:我们正在寻求改进整个总览。巨构和改变舰队的显示方式都是我们所考虑的一部分。目前这部分更新还没有具体的时间表,但我个人是很想做这部分的!
Question by Sutopia
Answered by Eladrin (Game Director)
Q: I’ve heard rumors about fleet combat rebalancing, is there a timeline or ETA of when it will happen?
问:我听说有重新调整舰队战斗的流言,有没有时间表或者是估计多久能完成这个部分?
A: We have plans to do combat balancing as well in future custodian releases. (I expect to be doing a lot of experiments with this in particular over the summer, but that kind of summer experimentation doesn't always lead to anything immediately. Sort of like Dev Diary #152 explains.)
答:我们确有在未来发布的监管人更新里调整战斗平衡的计划(我预计这部分需要开展大量的测试,尤其是在今年夏天,但这一类持续一个季度的测试不一定引起立竿见影的变化。开发日志#152对此有所说明)。
Question by Saluki
Answered by CheerfulGoth (Content Design)
Q: Will that annoying bug where borders have holes in even when one empire surrounds the entire area ever be fixed, or is that more of a USP?
问:那个就算占领了周围全部地区,玩家的领土上仍然有洞的bug会不会修?还是说这是个所谓“独特卖点”?
A:If we fix the map bugs then people will have less reasons to share funny/annoying screens and that would be sad, let's admit it
答:我们不得不承认,如果我们修正了地图bug那玩家可能会减少分享一些有趣或是恼人的屏幕截图了,这就有点令人难过。
Question by enerG_
Answered by Beals (Concept Artist)
Q: do you ever plan on adding more psionic ship components to the game? it would be cool to have a psi weapon of some sort.
问:有没有计划添加更多的灵能舰船组件?搞些灵能武器之类的肯定会很酷。
A: Similar to Hive and Machine empires, if we decide to expand these in a major way I think there is at the very least the desire to see more visual representation for these specific playstyles. As I've mentioned prior though, these are also some of the most intensive parts to make and can scale in a terrifying way depending on how they are implemented.
答:和蜂巢与机械帝国类似,如果要在这一玩法上大举拓展的话,我认为玩家至少有意愿看到这些特定玩法的更多视觉表现。正如我之前提过的,这些都是最需要投入精力制作的,而且根据实现方式不同,工作量可能会大的吓人。
Question by Onimorphus
Answered by Snow Crystal
Q: Any plans on expanding the 'holdings' mecanics for more cooperative (non-vassalized) empires and fedarations? That gives so many potential ideas to explore!
问:有没有计划扩大合作国家(非附庸)和联邦的地产系统?我觉得这个点子格局很大!
A: We are curious about what else we can do with the 'Holdings' mechanic, but we have nothing planned right now. They, similarly to branch offices, add a layer of depth to the game where you can affect foreign planets/empires in a way you cannot usually do (except if you are a Megacorps/Overlord), but they are suffering from a UX problem where they can be really hard to navigate and see in a good way. I'd expect more holding categories to be added down the line though, where they make sense.
答:我们确实很好奇还能对地产机制做些什么改动,但目前没有计划。它很像巨企的支部,从以非常规手段影响异族行星或帝国的角度增加了一层游戏深度(除非你是巨企或宗主),但是它也有用户体验上的问题,因为非常难以设定开发方向,也没法事先确定一个良好的发展思路。我预计地产的种类还是会以目前的思路随游戏开发增多的。
Question by Jack Cyber
Answered by Beals (Concept Artist)
Q: any plans to add more AI personality like the fanatical befrienders or the metalheads?
问:有没有计划添加更多像激进示好者和金属脑袋这样的AI人格?
A: I'm unsure if we currently have any plans to make music fans their own AI but if we do at least you specified the best genre. (After Weather Channel music, of course)
答:我不敢说眼下有没有计划给音乐爱好者做一个他们自己的AI,但如果我们要做的话,你至少指明的最好的类型(当然是在天气频道音乐之后)
Question by Deer
Answered by Monzun (Code Custodian)
Q: Any plans to making chaining ship actions easier? If you try to chain invading planets, the fleets lose the queue after invading the first.
问:有没有打算把舰队的连续命令做的简单一点?现在我让陆军连续登陆几个行星的话,登陆完第一个之后剩下的命令队列就丢失了。
A: This sounds like a bug to me. We've had similar bugs with things resetting when disembarking/embarking armies before and they are often relatively straightforward to resolve. Submit a bug report to get it into the pipeline
答:听上去像个bug。我们之前遇到过类似的情况,在陆军登船离船时命令会被重置,不过这一类问题通常都能直接解决。我会提交一份bug报告走流程处理的。
Question by The5lacker
Answered by GruntsPlayground
Q: Will we ever get more early/general-use uses for more exotic materials like Zro, Nanites, etc? I frequently find myself staring at a half-dozen Liquid Metal income and wondering what I should do with it.
问:能不能给像泽珞,纳米机器人之类的稀有资源添加一些更加早期或者常规的用途?我经常盯着半打的液体金属产出寻思到底拿来干嘛。
A: We are actively discussing special resources and their uses or lack thereof, its an issue and we recognize it, but no promises on how soon we can get to that.
答:我们正积极讨论稀有资源的应用和潜力,我们承认(用途单一且少)是一个问题,但没法保证多久我们能解决。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Eladrin (Game Director)
Q: Currently, you can only ask empires of Inferior or lower relative power to be your subject. Will it be possible to ask equivalent empires to be your subject in Overlord now that being a subject has more benefits?
问:目前只能要求收自己弱的国家当附庸。现在既然在四海皆臣里当附庸的收益提高了,能不能收实力相当的国家当附庸?
A: Subjugation remains a diplomatic exchange between unequal empires.
答:收附庸仍然是不对等国家之间的外交互动。
Question by amphibia ended
Answered by Snow Crystal
Q: what is your favourite sci-fi trope that hasn't been represented in-game?
问:你最喜欢的,还没有做到游戏中的科幻设定是什么?
A: Grox Empire.
答:格洛克斯帝国(注:《孢子》里的半机械种族,游戏的主要敌人)。
Question by Chuunibyou Khalagari
Answered by Alfray Stryke (Design)
Q: was there any thought on letting a bulwark build defense platforms in their Overlord \ allied vassals space as well? This would give them a lot of use even if they are not positioned on the front line and save the Overlord alloys on having to build platforms
问:有没有打算允许边防国在宗主或宗主的其他附庸境内修建防御平台?这样即使它们的位置不在前线也能发挥很大作用,还能为宗主省下不少修防御平台的合金。
A: There are opportunities for bulwarks to indirectly assist in the production of defensive platforms for their overlord already.
答:边防国已经有机会为宗主在防御平台的生产上提供间接帮助了。
Question by Deer
Answered by Beals (Concept Artist)
Q: Any plans for a food or consumer food producing megastructure? Possibly large bubbles in space for agriculture?
问:有没有计划添加生产食物或消费品的巨构?比方说宇宙中的巨型农用玻璃大棚?
A: Your desire to harvest the greatest and most innocent creature in the entire Galaxy has been noted.
答:你渴望收获全银河最伟大最纯洁造物的宏愿已经被记录下来了。
Question by Sutopia
Answered by Snow Crystal
Q: Is there plan for pet economy or pet DLC? My citizens should be able to keep pets right?
问:有没有计划开发宠物经济或是宠物DLC?我的子民应该能养宠物对吧?
A: Actually, yes. We called it Overlord.
答:确实有。我们叫它“四海皆臣”。
Question by dusty
Answered by Alfray Stryke (Design)
Q: do orbital rings count towards the upgraded starbase cap? Or do they have their own cap / no cap at all?
问:星环基地是不是也占恒星基地的数量上限?还是说它有自己的上限或是没有上限?
A: No cap on orbital rings, aside from the number of colonised planets you have and how many you can afford.
答:星环基地没有上限,只与你有多少个殖民星球和能负担多少个星环基地有关。
Question by Saluki
Answered by Rose (Expansion Programmer)
Q: Are Steam Deck support improvements planned for the future?
问:对Steam Deck支持的优化提上日程了吗?
A: I've tried Stellaris with my personal Steam Deck, and I thought it runs quite well :) I'm not aware of any plans to support the Deck better atm, but I'd be all for them myself! Feel free to suggest specific Deck-friendly improvements on the forums if you think of anything, though
答:我已经在我自己的Steam Deck上玩过Stellaris了,我觉得运行的挺好啊。我目前没听说有任何改进对Steam Deck支持的计划,但我个人是全力赞成的!不过如果你有Steam Deck相关的优化建议请随意在论坛上提出。
Question by Iron Lotus
Answered by CheerfulGoth (Content Design)
Q: when can we expect to get pet tyinaki just like we have amoeba
问:什么时候能像养太空变形虫一样养缇杨奇宠物啊?
A: Tiyanki are free, majestic creatures and do not fare well in captivity, let them roam the stars unrestricted by galactic laws
答:缇杨奇是自由而雄伟的生物,并不适应圈养的生活,还是让他们不受银河法律约束地在星间飞行吧。
Question by Zodenticz Nexian
Answered by Beals (Concept Artist)
Q: Could the other crisises get buffed to be on equal level with the contingency? Like, planets turning into gateways for the unbidden, unbidden cults, or scourge cults similar to genestealer cults from 40k?
问:其他终末危机能不能加强到和肃正协议相同水平?比如说,某些行星变成破界者的传送门,像40k里鸡贼教派那样的破界者教派或是索林教派?
A: I can't say what, I can't say when, but we have had some VERY fun discussions about something very similar. Programmers are still recovering from the implications of it though I believe.
答:无可奉告,但我们对类似的内容有过一些非常有趣的讨论。不过我看程序员们目前还在尝试从启示中恢复。
Question by Gaspi2
Answered by Eladrin (Game Director)
Q: any plans to rebalance precursors?
问:有没有调整先驱者的计划?
A: We added a little something to the Yuht in Overlord.
答:我们在“四海皆臣”里给尤特添加了一些内容。
Question by Onimorphus
Answered by Snow Crystal
Q:With the additions of ever more Origins (and really great ones on that, keep them flowing), do you feel that it will reach a point like Civics previously, where they will need to be split into others systems? What comes to mind is how some are more about the planet/system starter location, and others about the 'society' or 'biological' history of a species.
问:随着加入越来越多的起源(并且都很好,继续保持),你认为它会达到像以前的国策一样的程度吗?它们会被分裂进其他系统吗?我想的是,为什么有些是关于行星/系统的起始地点,而其他是关于一个种族的‘社会’或‘生物’历史?
A:I don't think so. I think we're more likely to add origins that do a bit of both, and possibly even revise some older origins to do a bit of both and add some more spice to them, rather than revising the origin system.
答:我不这样认为。我认为我们更像是增加起源以实现二者,可能的话甚至修改一些较老的起源以实现二者,并且给它们增加更多的种族,而不是修改起源系统。
Question by TREQUN
Answered by Rose (Expansion Programmer)
Q:is there a way for overlord to decide their vassals decision? for example cloud overlord block some empires having migration treaty and allow some?
问:宗主是否有办法决定他们的附庸国决策呢?比如,宗主能否封锁一些有移民条约的帝国,又允许一些呢?
A:the "independent diplomacy" subject contract term lets you decide for each subject whether they can or not do diplomacy (including migration treaties), but it doesn't let you pick and choose what sort of diplomacy the subject can do, no
答:“独立外交”的附庸协议条款让你来决定每个附属国是否可以进行外交(包括移民条约),但它不能让你来挑选附属国可以进行何种外交行为。
Stellaris Dev Diary #255 - Overlord Q&A
Eladrin, Stellaris Game Director
Hi!
大家吼啊!
This week is a short one in Sweden due to holidays, so instead of a normal dev diary we've got a transcript of the Stellaris Q&A session we held on the Official Stellaris Discord Server on May 5th.
因为有假期,瑞典的这一周工作日比较少,所以我们这次没有做平常的开发日志,而是搞了一个5月5号在Stellaris官方Discord服务器上的问答环节的文稿。
We answered the following 108 questions:
我们回答了下列108个问题:
QUESTIONS AND ANSWERS!
你问我答!
Question by Belauem
Answered by Eladrin (Game Director)
Q:This question is about the new mercenary enclave. If you create one how are its admirals treated? Do you get some for the rented fleets and if so does it eternaly keep your original admiral or will a new one be created out of your species when the old one dies and do traits like psionic etc are applied afterwards to them if your species gains them?
问:我想问一下新的佣兵城邦的事。如果你创建了一个佣兵城邦,那么他的舰队统帅会怎么样?舰队租借出去之后你能不能拿到一点好处?如果是的话,城邦是会永久保存你的原始统帅,还是会在老的那个去世之后,按照你的物种创建一个新的出来?如果我的物种之后有了灵能之类的的特质,能否对城邦里的统帅生效?
A:The admiral that was the leader of the fleet when you released it will become the "ruler" of the Mercenary Enclave. They should hire admirals of their species to lead the fleet.
答:释放舰队成为城邦的时候,作为舰队领袖的统帅会成为佣兵城邦的“统治者”。他们会雇佣本物种的统帅来领导他们的舰队。
Question by Jeff, GigaCorp™ CEO
Answered by Alfray Stryke (Design)
Q:Is their any chance of getting a farming designation for habitat? It’s a fairly common scifi trope, so I’m kinda surprised it isn’t a thing yet.
问:能否给居住站加一个农业规划类型?在科幻设定中这还是挺常见的,我有点奇怪为什么游戏里还没有这个。
A:I was discussing hydroponic habitat designations with Offe the other day regarding automation improvements.
答:我前两天还在和Offe讨论水培农场居住站规划类型的自动化改进的事情。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Eladrin (Game Director)
Q:Will we be able to make mercenary fleets out of the swarms from the Prethoryn Brood Queen relic?
问:用索林原虫虫后遗珍拿到的舰队能否用来创建佣兵城邦?
A:I haven't personally tried it, but it should work as long as you have a fleet of size 50 or larger and an admiral in charge of it.
答:我还没有亲自试过这个,不过只要你有规模50以上的舰队,还有舰队统帅的话应该就可以创建佣兵城邦。
Question by not dead ;)
Answered by Beals (Concept Artist)
Q:how tall are the foxes compared to the humans
问:小狐狸和人比起来有多高呢?
A:Shorter, ears and all!
答:要矮一点嘛,毕竟有兽耳。
Question by QuicksilverDragon
Answered by Alfray Stryke (Design)
Q:how does AI choose which vassal type to be in Imperial Fiefdom
在帝国封邑起源中,AI是怎么选择附庸种类的?
A:Only player empires get to pick a specialism for the origin.
答:只有玩家帝国才可以在用这个起源的时候选一个专精方向。
Question by Money LLC CEOverlord
Answered by Eladrin (Game Director)
Q:any plans to rework branch offices, especially regarding having more than one corp per planet?
问:有没有计划重做子公司?比如能让一个行星上有不止一个子公司?
A:We don't have any current plans to rework branch offices, but it'd be interesting to explore some sort of competition mechanics.
答:目前我们没有重做子公司的计划,但是探索一下某种竞争机制应该会很有趣。
Question by MathyM
Answered by GruntsPlayground
Q:Are we able to influence how Mercenary ships are designed, so they synergize with our preferred weapon choices? Do they take up our navy cap once hired?
问:我们能否影响佣兵舰船的设计,好让他们和我偏好的武器进行协同?雇佣他们之后,他们是否会占用我的海军容量?
A:They are not designable, though you can share your tech with them. Once you hire them, they will use up your Naval Capacity.
答:他们的舰船不能设计,不过你可以把科技分享给他们。一旦你雇佣了他们,他们就会消耗你的舰队容量。
Question by Muhrks
Answered by MrFreake (Stellaris CA)
Q:Could you provide a complete list (with links) of the streamers in the upcoming weekend event? Also: Are all streams in english?
问:能否给我们提供一个会参与接下来的周末活动的完整主播名单(以及链接)?另:这些直播都是英语的吗?(译注:欢迎关注小牧Phenix)
A:We'll be announcing the full lineup tomorrow
答:明天我们会公布完整的阵容。
Question by Crazy Mordrid the Xeno-Compat
Answered by Beals (Concept Artist)
Q:Bubbles Plushie when
问:泡泡玩偶能不能搞快点
A:I think I can safely say if it was up to the devs in this QA session, this wouldn't even be a question.
答:我可以很肯定地说,如果参与问答的开发者能定下来这事,这早就不成问题了。
Question by Seraph
Answered by Eladrin (Game Director)
Q:Dev diary states: "Hyper Relays can be built in your own space, or that of your subjects." Can subject build hyper relay in his overlord's space? As a scholarium i should have access to hyper relays tech much faster than my overlord and both networks are needed to utilize it's full potential.
问:引用开发日志:“超空间中继器可以在你或你的附庸国境内建造。”附庸国能在他的宗主国境内建造超空间中继器吗?作为学邦,我应该能比我的宗主国能更早拿到超空间中继器的科技,为了达到最大效果,应该需要两边的超空间中继器网络吧。
A:Currently subjects cannot build relays in their overlord's space.
答:目前附庸国不能在宗主国境内建造中继器。
Question by Epsylon-02Y Lakdav-built
Answered by Snow Crystal
Q:Regarding origins, what factors are being considered when coming up with the limitations on what kind of empire can or cannot take them? Asking for a machine friend.
问:对于起源来说,在决定什么样的国家能用或者不能用某些起源的限制时考虑了哪些因素?我替我的智械朋友问的。
A:I'd say the first thing we want to try and keep in mind is the narrative of the origin. If there's an obvious theme to the origin, we will limit it thereafter (e.g a pacifist origin probably couldn't be taken by militarists). Besides that, we want to try and appease most playstyles, and give everyone some toys to play with.
答:我会说我们一直放在心上的事情是起源的叙事。如果起源有一个明显的主题,我们就会在那之后做出限制(比如军国主义国家就没法用一个和平主义起源)。除此之外,我们还会试图迎合大部分游玩风格,让每个人都能拿到点东西玩玩。
Question by Jeff, GigaCorp™ CEO
Answered by Alfray Stryke (Design)
Q:Is there any chance of a subsidiary type subject type, or is that vanishing forever with overlord.
问:子公司类型的附庸国还在吗,还是说四海皆臣出了之后这个就没有了。
A:The subsidiary subject type (added in MegaCorp) is still present in Overlord
答:四海皆臣中子公司类型的附庸国(在寰宇企业中加入)还是有的。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Alfray Stryke (Design)
Q:Is there any way we can gain singular pops from vassals without integrating them? I'm planning on playing a RS that aims to collect pops from every major species in the galaxy so this would be really helpful.
问:我们能否在不整合附庸的情况下拿到单个的附庸人口?我计划玩一个志在收集银河里每个主要物种的人口的失控机仆,能告诉我的话就太好了。
A:There may be a holding that does this...
答:或许我们可以搞一个这样的地产……
Question by Ben the Fox
Answered by Eladrin (Game Director)
Q:This might be a silly question, but after watching the Overlord release date reveal trailer, I feel like I was left on a bit of a cliff hanger, do the foxes eventually free themselves from the evil humans (and potentially the robots too) and get a happy ending?
问:这问题或许挺傻的,但是看了四海皆臣发售日揭晓预告片之后,我觉得我好像特别关注这个悬念,小狐狸们最终逃出了邪恶人类(也许还有机器人)的魔爪重获自由,幸福快乐地生活下去了吗?
A:Depends on how the battle goes, doesn't it?
答:这个就得看仗打得如何了是吧?
Question by shadoWarbird
Answered by CheerfulGoth (Content Design)
Q:Hello, I’m super excited about the Overlord expansion, it looks really great! Speaking of expansions, I was wondering if the custodians have any motivations, goals or plans they would like to share in regards to improving older expansions? I think the way Species Packs was handled was absolutely amazing and I would love to see older expansions generating the same kind of hype that Utopia and Overlord have/has generated.
问:四海皆臣扩展包这事搞的我老激动了,看着真的不错!说到扩展包,我正在想守护者团队在改进老的扩展包上是否有什么动机,目标,或者计划?我觉得对于物种包的处理方式非常不错,我十分期待一些老的扩展包能达到乌托邦或者四海皆臣的高度。
A:I can't speak for the whole team, but personally I would LOVE to just reread all old content and add new event options here and there, where it makes sense - a task other content designers already started! Stuff like adding more special options to robot-related events if you play machine empires, extra interactions you meet plant aliens as a plantoid, etc. Adding extra civics/features to old DLCs can be great, but I believe small surprises can make old content feel fresher as well.
答:我没法代表整个团队发言,但是我个人非常喜欢重读一遍老的内容,四处加一点说的通的事件选项——其他内容设计者已经开始做这件事了!比如你扮演智械国家时,给机器人相关的事件增加更多的特殊选项,作为植物类时遇到植物外星人时的额外互动,等等。给老的DLC增加新的理念/特性很不错,但是我觉得这种小惊喜也能让老内容焕发新活力。
Question by amphibia ended
Answered by Beals (Concept Artist)
Q:have you considered making a species pack of purely alien creatures, such as energy beings or Lovecraftian abominations?
问:有没有考虑过做一些完全不现实的生物,比如纯能量生命体或者洛夫克拉夫特式怪物?
A:The art team considers many things we as levitate above the ground using the power of our minds during our daily meditation sessions. Stay tuned!
答:美术团队在每天的冥想活动中运用灵能浮空时会考虑许多东西。保持关注!
Question by MathyM
Answered by Rose (Expansion Programmer)
Q:Will Subsidiaries be completely merged with the new Vassal system? In other words, will Megacorporations finally be allowed to integrate their vassals?
问:子公司是否会与新的附庸系统合并?换句话说,最后能允许大公司整合其子公司吗?A:Subsidiaries will be part of the new vassal system, but cannot be integrated (the term is locked for that vassal type)
答:子公司将成为新的附庸系统的一部分,但不能被整合(附庸类型会被锁定)。
Question by RedOwl
Answered by Snow Crystal
Q:Any chances we might see more types of special vassals eg for the Scion origin and have an incentive to bring others into the fold besides rp?
问:我们有没有可能看到更多先辈子弟那样的专精属国类型?另外,能不能给玩家一些角色扮演以外的,把AI打成狗的动机?
A:We would like to take a look at more specialists in general. As was mentioned by our Game Director in a recent interview, several specialist subject empires were left on the cutting floor throughout Overlord's development, and there's plenty of room to give them a second go. As for Scion in particular? We don't have anything particular in mind as far as I know.
答:我们想尝试更多的专精属国的情况。正如我们的游戏总监在最近的一次采访中提到的那样,在整个四海皆臣的开发过程中,有几个专精属国主题的帝国被删去了,而且现在有足够的空间给他们第二次机会。至于先辈子弟,据我所知没有什么特别想法。
Question by Siper
Answered by GruntsPlayground
Q:Any plans to rework hive civics? And make them match things such as technocracy, Like having "Expertise traits have double effects on tech choices".
问:有没有重做蜂巢思维民政的计划?让它们与技术治国等相匹配,比如让专长类特性对技术选择有双重影响。
A:Civic reworks and rebalancing, including hive civics will continue in future Custodian patches.
答:民政的重做和平衡,包括蜂巢思维民政的更新将包含在未来的守护者团队更新中。
Question by Amphithere Majesticon
Answered by CheerfulGoth (Content Design)
Q:Are there any mods that the Stellaris team play with often? Also great work on Overlord and good job Custodians for being awesome.
问:Stellaris团队经常玩哪些MOD?另外,四海皆臣和守护者们的工作做得很棒!
A:I barely have the time to play the base game and keep up with all the new content my colleagues are adding to the base game. I SEE the data on how many of you are playing the big Azur Lane mod, though, and I comment you for your tastes.
答:我几乎没有时间玩游戏本体,也没有时间跟上同事们添加到本体中的所有新内容。不过,我注意到不少人在玩碧蓝航线MOD。这是看在你的品味上做出的评论。
Question by MellowJacket
Answered by Rose (Expansion Programmer)
Q:Has the Scion Origin undergone any changes to account for the new vassal system? Similarly, have Fallen Empire vassals or Khanate Satrapies been integrated into the new vassal system?
问:先辈子弟起源有没有做出适应新的附庸系统的改变?还有,堕落帝国和掠夺者可汗有没有加入新的附庸系统?
A:They have been adapted to the new vassal system, but you can't negotiate your contract with FEs or the Khan
答:他们已经被纳入新的附庸系统,但你不能与堕落帝国或者大可汗谈判条款。
Question by un-vincible
Answered by Alfray Stryke (Design)
Q:I love branch offices being replaced with the more general "holdings" system! Do any of you have any other interesting ideas for ways the ability to have buildings on other empires' planets could be used? I'd love to see something like the establish embassy action actually placing an embassy building down, things like that
问:我喜欢用更通用的地产系统来取代公司分部!你们有什么关于在其他帝国的星球上拥有建筑的想法吗?我想看到类似于建立大使馆的操作实际上是建造作为大使馆的建筑的形式。
A:We've been discussed internally using the holdings system for more than Overlord-Subject interactions or Corporate stuff, such as diplomatic holdings (where embassies are the obvious choice), but don't have anything concrete planned yet.
答:我们已经在内部讨论过将地产系统用统治者与附庸或公司之间的互动,例如外交持有(比如大使馆),但目前还没有具体的计划。
Question by Zhainong
Answered by Monzun (Code Custodian)
Q:[Will there be a ground combat rework any time soon?]
问:[最近会重做地面战斗系统吗?]
A:There are no current plans for changing how ground combat works.
答:目前没有改变地面作战方式的计划。
Question by El Raymondo
Answered by Eladrin (Game Director)
Q:I am very excited for the new possibility to plan out transport infrastructure, I think this is a really cool addition to the game. Any future plans on doing more structures like these, or expanding the new/existing mechanics, so that we can do a galactic equivalent of a "Cape to Cairo railway"?
问:我对规划交通基础设施的新可能性感到非常兴奋,我认为这是对游戏的一个非常酷的补充。未来是否有计划做更多类似的结构,或扩展新的/现有的机制,这样我们就可以建造一条银河系的“开罗-开普敦铁路”?
A:There have been many comparisons between Hyper Relays and space railroads. Just being a transportation system felt insufficient (especially after you got gateway technologies), which is why we added the ability to project effects through the network.
答:有很多人在比较超空间中继器和太空铁路的关系。这东西仅仅作为运输系统并不是终点(特别是在你得到星门技术之后),这就是为什么我们加强了通过这个网络投射特殊效果的能力。
Question by Azaken
Answered by CheerfulGoth (Content Design)
Q:What made you decide to focus on mobility in this update so much? I know how much iv wanted more mobility stuff since gateways unlock far too late I think and im aware others have wanted it as well, and we really needed more mid game and even some in the early/mid game, but im curious on what reasons you had to finally do it in this update?
问:是什么让你决定在这次更新中如此专注于机动性?我确实希望有更强的机动性,因为星门解锁的时间太晚了,我相信其他人也是如此。我们希望在游戏中期或是中前期有更强的机动能力。但我很好奇你最终在这次更新中这么做的原因是什么?
A:Some of us just really like trains, okay.
答:我们中的一些人真的非常喜欢火车,好吧。
Question by The Muted Man
Answered by Snow Crystal
Q:Have you ever thought about adding a FE hivemind?(praise iggy for the hivemind content and praise Beals for the amazing art)
问:你有没有想过增加拥有蜂巢思维的堕落帝国?(夸一夸iggy做的蜂巢思维的内容,也夸一夸Beals的惊人艺术力。)
A:I've not heard anyone talk about it. But it is a bit curious how certain elements of the game doesn't have any kinds of hiveminds, be that Enclaves, Fallen Empires, or Primitives. It's a pretty neat idea though, and it would make sense to consider it, if we ever took a second look at Fallen Empires down the line.
答:目前我还没听到过有人谈论过这个问题。但这有点奇怪,游戏的某些特定元素没有出现任何种类的蜂巢,无论是飞地、堕落帝国还是土著。不过这是个很好的想法,我们再考虑堕落帝国的时候会考虑这一点的。
Question by Hot Coffee
Answered by Eladrin (Game Director)
Q:are we getting a new story pack at any point? I like anomalies
问:我们是否会有新的故事包?我喜欢异常现象
A:Likely! It's been a while since our last Story Pack.
答:很可能!距离我们上次的故事包已经有一段时间了。
Question by Zach856
Answered by Rose (Expansion Programmer)
Q:I want my hyper relay network station close to wormhole or star gate, can we integrate these structure together into one?
问:我希望我的超空间中继网络站靠近虫洞或星门,我们可以把这些巨型结构整合到一个里面吗?
A:You can't exactly merge them, but I like building my stargates right next to the hyper relays for extra-fast zooming around the map personally :) means the ships don't have to cross the system to get to them from the relay
答:你不能完全合并它们,但我个人喜欢把我的星门建在超空间中继站旁边,以便在地图上快速跳转:)这意味着飞船不必穿过星系就能从中继站到达星门。
Question by sobran
Answered by GruntsPlayground
Q:will there be big update for traits? Right now there are few meta traits which are clearly superior to all the others, and you if you pick anything else it hurts you hard. I know stellaris is hard on roleplay but majority options in trait department are strictly unfun and very underpowered to meta. We need rebalance and diversification in traits, can we expect it?
问:特质会有大的更新吗?现在,有几个明显优于其他所有特性的meta(套路最优解)特质,选择其他的就会造成问题。我知道Stellaris在角色扮演方面很难,但大多数特性选项都很无趣,对meta的支持也很不足。我们能期待特质系统的平衡和多样化吗?
A:Species Traits will be looked at in the future. We are well aware that they can get a bit stale.
答:我们将要关注物种特质。我们很清楚,它们可能略显陈旧。
Question by Saluki
Answered by Snow Crystal
Q:Might it ever be possible to play as a Fallen Empire? It would definitely be a different experience.
问:玩家是否有可能扮演堕落帝国?这绝对会是一种不同的体验。
A:I cannot imagine that ever to be the case. The Fallen Empires are incredibly particular in how they are created, and it would be impossible to make that be playable in a good way. Even if you tried to clone the looks of a Fallen Empire (both literally and how they act) onto a playable empire, I think we would have to change them so much that they wouldn't be like Fallen Empires anymore at the end of it.
答:我无法想象。堕落帝国的创建方式非常特别,而且不可能通过正常的方式使其拥有可玩性。即使把堕落帝国的外表(包括字面意思和行为方式)覆盖在可玩的帝国之上,我想我们也必须进行巨大的改变,以至于到最后也不再像堕落帝国了。
Question by Luke5Arman
Answered by Alfray Stryke (Design)
Q:Being able to build gateways in subject territory is amazing! But if we can do that, could we also terraform subject planets into gaia worlds if we take the world shaper perk? I wanna grow a galactic garden of amazing planets, dang it!
问:可以在附庸的境内建造星门真是太吊了!既然我们都可以做到这些,那如果采用了星球塑形师飞升,能不能将附庸的星球改造成盖亚星球呢?草,我真的好想造一个满是高级星球的宇宙花园啊!
A:The Idyllic Bloom civic allows you to build Gaia-Seeder holdings on your subjects' planets to turn them into Gaia Worlds.
答:田园绽放理念可以让你在附庸的星球上建造盖亚播种器地产以此来改造成盖亚星球。
Question by Deer
Answered by Beals (Concept Artist)
Q:Will machines ever get their own shipset? Besides them just using the shipset that their portrait most resembles, I think it would be interesting if they had their own. Robots would probably build differently than organics which would be an interesting thing to see.
问:智械种族会有他们自己的舰船外观吗?尽管现在使用的是和他们肖像相近的舰船外观,但我想如果能有专属舰船外观的话会很有趣。机器人的飞船外观设计应该会与有机生物不大一样,这肯定会是一个很有趣的事情。
A:I think everyone here can agree that we always want more, and as someone on the art team I think it's a great chance for some non-standard ship designs (we have definitely discussed the differences of machine built ships vs organically built ships). As always unless it's been specifically announced I can just give you a big nice non-committal 'stay tuned!...and a hug.
答:我想在座的每一个人都认同我们总是想要做的更多,同时作为美工团队的一份子,我觉得这是一个很好的机会去设计一些非默认舰船外观(我们已经很明确的讨论过智械与有机生物的舰船设计的不同之处)。像往常一样,除非有明确的公告,否则我们只能给你含糊的“敬请期待!”...以及一个大大的拥抱。
Question by Spatz
Answered by Snow Crystal
Q:will overlords be able to sign commercial and research pacts with their vassals now? Previously they couldn't due to the vassal not being "an independent recipient"
问:现在宗主国可以与他们的附庸签订商业或是研究协议吗?这在以前是不可行的,因为附庸不是一个“独立的接受方”。
A:If the vassal doesn't have their diplomacy blocked by the vassal agreement, I believe they should be able to.
答:如果附庸没有被他们的附庸协议禁止外交的话,我想他们是可以签订协议的。
Question by Comrade of Xenonion News Union
Answered by Alfray Stryke (Design)
Q:when you put ‘expansion prohibited’ does it mean that the AI cannot colonise planets already in the space they own
问:当选择“禁止扩张”时是不是意味着AI也不会殖民已拥有星系中的星球呢?
A:No, Expansion Prohibited means that they cannot claim new systems, much like regular vassals in 3.3 and earlier.
答:不是的,禁止扩张意味着他们不再能宣称新的星系,这与3.3版本号以及更早版本的附庸有点类似。
Question by Saluki
Answered by MrFreake (Stellaris CA)
Q:What will the price of the DLC be?
问:新DLC的定价会如何呢?
A:Overlord will be USD 19.99/GBP 15.49/EUR 19.99 or regional equivalents.
答:四海皆臣的定价会是19.99美元/15.49英镑/19.99欧元或是当地同等水平。
Question by Azaken
Answered by Snow Crystal
Q:Will there be new options regarding the Overlord DLC for the Galactic Custodian/Imperial Core?
问:新的四海皆臣DLC会有星海监管人或者帝国核心的新内容吗?
A:Not specifically for the Galactic Custodian or Emperor, no.
答:没有专门为星海监管人与皇帝准备新内容。
Question by Iron Lotus
Answered by Alfray Stryke (Design)
Q:why can’t we put all of our 3 points into one ethic or at least have just one ethic?
问:为什么我们不能将3个点数全用在一个思潮或者仅仅只选择一个思潮呢?
A:The Gestalt Consciousness ethic costs 3 points
答:格式塔意识花费3个点数
Question by Specknik - Reject Flesh
Answered by Alfray Stryke (Design)
Q:are you satisfied with the mechanist origin? sometimes i think that you should be able to customise your robots like in syncretic evolution.
问:你们对目前的机械师起源满意吗?有时候我觉得应该像协同进化起源一样可以自行设计机器人。
A:I'd like to give them another look, if I get the time to.
答:如果有时间的话我会考虑一下这个问题。
Question by Helicopter200
Answered by Beals (Concept Artist)
Q:Will the "become the crisis" ships, and the aetherophasic engine ever get a unique model?
问:“化身天灾”所给的舰船以及以太相位引擎会拥有特殊模型吗?
A:This is a fascinating question because it brings up some of the points we are always having to consider. Some players might love that, others want to see their specific empire's ship set become the crisis ship set (Necroids and Imperials are already pretty menacing in my opinion). We would then also have to consider is it a single ship set, or a modification of every ship set currently in the game and an additional feature we would then have to account for in future ship sets. All I can say is that ship sets are quite expensive to make and that factors highly into what we are able to do.
答:这是一个有意思的问题,因为这个问题抓住了一些我们一直在思考的重点。有些玩家可能会喜欢这样,而有些玩家则希望看见自己帝国的舰船变成天灾专属外观(在我看来死灵以及帝国舰船已经是很有威胁性了)。我们还需要考虑是将这个作为单独的舰船外观,或是对当前游戏中所有的舰船外观进行修改,还是在未来的舰船外观设计中所需要考虑的额外内容。我所能说的是舰船外观设计是非常复杂的,这个因素很大程度上限制了我们的工作。
Question by Kiwibaum
Answered by Eladrin (Game Director)
Q:Stephen Murray said in the interview with Aspec that he wished that all origins are more story focused rather than mechanically focused. I think origins that don't have a very set story allow you to be more creative with the story you come up with by yourself. Is the freedom for the player to write their own story a big concern when designing origins currently?
问:Stephen Murray在与Aspec的采访中曾提到他希望所有的起源都能更加注重故事情节而不是机制。我认为那些没有固定故事的起源能够给玩家更多的想象空间去发挥创造性。请问目前在设计起源时会不会考虑让玩家自由地去书写属于自己的故事呢?
A:Generally I'd like them to have at least some ongoing narrative focus alongside mechanical benefits. We usually attempt to give you enough freedom to interpret your story the way you want - leaving enough gaps that you can fill how you wish. (Example: Are the necrophages vampires? More like xenomorphs? What happens in those Ascension Chambers? We won't say, you decide that detail.)
答:通常情况下,我希望他们能够在注重机制增益的同时也关注叙事内容。我们通常会试着给予玩家足够的自由度让他们按照自己的想法来干预故事发展,留下足够的坑让玩家按自己所想去填。(举例:食尸文化的吸血鬼?或者说更像异形?升格之室里究竟发生了什么?我们不会明说,具体由你想象。)
Question by Azaken
Answered by Rose (Expansion Programmer)
Q:If an enemy takes control of a system, do they also take control of the Hyperlane? Also can Hyperlanes be used to help provide trade protection across systems, and also therefore prevent pirates from spawning in those systems? This is especially important for me to ask after having one game where despite everything a pirate enclave spawned in the same system four times, so I am determined to get whatever I can to stomp out those pirates!
问:如果敌人控制了一个星系,那他们同时也会控制该星系的超空间中继器吗?此外,超时空中继器可以为星系提供贸易保护吗?能防止海盗在这些星系生成吗?这些问题对我真的很重要,尤其是当我刚经历了海盗空间站连续四次出现在同一个星系的一局游戏之后,因此我决定尽全力铲除这些海盗!
A:To use a hyper relay, both ends need to be non-hostile, so yes, if you occupy both systems you can use their space highways. They don't help piracy suppression from starbases, but they do mean your patrolling fleet is faster! And personally, I can often go crush the pirates with my Home Fleet before they destroy my starbase thanks to the faster travel from Hyper Relays :)
答:如果想要使用超空间网络的话,双方都必须是非敌对状态。所以没错,当你占领两端的星系时,你可以使用它们的星际高速公路。尽管它们不能帮助恒星基地镇压海盗,但是这意味着你的巡逻舰队会更快地部署!而且就我个人而言,得益于超空间中继器提供的快速航行,我可以经常使用家园舰队在海盗摧毁我的恒星基地之前快速碾碎他们 :)
Question by Liggi
Answered by Monzun (Code Custodian)
Q:Would Stellaris ever consider expanding to include more "Characters"? Not talking Space CK, but all great sci-fi has important characters (Darth Vader, etc.)
问:Stellaris会考虑出一些额外的“角色”吗?我并不是说要变成CK太空版,但是那些著名的科幻小说都有一些重要角色。(比如达斯维达)
A:Yeah we think having some sort of characters would be cool! If we could find a way to fit them into the current sandbox nature of the game it's for sure something we would consider.
答:“没错,我们想添加一些角色应该会很不错!如果我们能找到合适的方法将它们放进当前的沙盒游戏环境中的话,我们肯定会考虑这些内容的。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Eladrin (Game Director)
Q:Without spoiling anything, will you judge people for getting the 'You Monster' achievement (the one with a sushi icon)? I feel like I know what it is and I don't like that.
问:在不剧透的情况下,你会批判那些取得“You Monster”成就的人吗(那个寿司图标的成就)?我想我知道那个成就是什么意思但是我不喜欢它。
A:You. Monster.
答:你这禽兽。
Question by Zach856
Answered by Alfray Stryke (Design)
Q:Will the orbital ring be destroyed after the battle or will it be disabled like the star base. Can you make the orbital habitat and orbital ring can be attacked and bombarded by the fleet as well, can not be destroyed by the space fortress is seems strange.
问:想问下星环基地会在战斗后被摧毁还是会像恒星基地那么一样失效?你能不能让轨道居住站和星环基地也可以被舰队攻击和轰炸。无法被太空堡垒摧毁感觉有点怪。
A:Orbital rings are normally disabled and then control flipped when they are defeated as per normal starbases, but some factions (e.g. the Khan) can destroy them.
答:一般而言,星环基地在被打败后会像所有普通恒星基地一样失效然后转移其控制权,不过某些势力(比如大可汗)可以摧毁它们。
Question by Saluki
Answered by Snow Crystal
Q:Are we going to see more fallen empire content in future?
问:我们会在未来看到更多失落帝国的内容吗?
A:We have nothing planned right now, but I'd say there's a lot of room to do something more with them.
答:我们暂时没有任何计划,但我想说,我们有很大做关于他们的内容的空间。
Question by Ben the Fox
Answered by Eladrin (Game Director)
Q:Why do spiritualists hate robots so much?
问:为什么唯心主义者对机器人恨之入骨?
A:They're coarse and rough and irritating and they get everywhere.
答:它们既粗鲁又粗糙,烦人而且无处不在。
Question by Sutopia
Answered by GruntsPlayground
Q:is there plan to allow picking the precursor at game start just like we can pick crisis?
问:有允许在开局时选择先驱者的计划吗,就像我们能选危机类型那样?
A:We are internally discussing the option but no promises for now
答:我们正在内部讨论相关选项,但暂时没有任何保证
Question by Deer
Answered by Alfray Stryke (Design)
Q:Any plans for hive minds, specifically machines to be able to un-gestalt? Or the ability to make a non-gestalt machine empire?
问:有任何让蜂巢思维,特别是机械人可以非格式塔化的计划吗?或者制造一个非格式塔机械人帝国的能力?
A:A gestalt empire becoming a collection of individuals would be a very interesting story to explore, but there's no current plans for this.
答:探究格式塔帝国转变为个体集合的故事将会相当有趣,不过当前没有这方面的计划。
Question by Crazy Mordrid the Xeno-Compat
Answered by Alfray Stryke (Design)
Q:Are there any Mass Effect 2 references in Overlord, since you know...there is a DLC of the same name in that game
问:在Overlord里有任何的质量效应2梗吗,因为你懂的……后者里有一个同名的DLC。
A:Hyper Relays
答:超空间中继器(即答)。
Question by Artik
Answered by Beals (Concept Artist)
Q:Will we see new ship design in organic style for hivemind? and some origin or civic which allow build ships and buildings from food?
问:我们会不会看到新的有机蜂巢思维舰船外观和允许用食物建造船只和建筑的起源或国民理念呢?
A:I think that's a natural progression of any major hivemind expansion, and something I've at least discussed. Currently there is nothing that I can comment on, but some of what you asked is definitely easier to do than others if we do decide to go in that direction.
答:我想那是一个大型蜂巢思维拓展包里理所当然的拓展,也至少是我所讨论过的东西。当前我无可奉告,不过假如我们向这方面发展的话,你所问的一些东西一定会比其他的要来得易做。
Question by amphibia ended
Answered by Snow Crystal
Q:are Primitives being considered as a theme for an upcoming DLC? They really need love (Primitive Hive Minds ftw)
问:土著是否会被考虑作为未来DLC的主题?他们真的很缺爱(土著蜂巢思维是最棒了)
A:We are aware that primitives are in need of some love, and that there is a lot we could do with them. But that is, sadly, the case for more elements in the game as well.
答:我们留意到土著们确实需要更多关照,而我们也可以为他们做很多很多内容。不过,很遗憾游戏里更多的其他要素也同样如此。
Question by MathyM
Answered by Monzun (Code Custodian)
Q:Are there any improvements to the UX planned? Specifically, new hotkeys being added to cycle between idle Science Ships and so on.
问:有任何改善UX(使用者体验)的打算吗?具体来说,加上在闲置科研船之间跳转的新热键之类的。
A:On the Custodian side, this is something we will always try to do in each patch and what you have there is a good suggestion, make sure to get it into the suggestions forum!
To answer your question more specifically, yes we have some plans that we are yet to reveal
答:从守护者团队方面来讲,这是一件我们在每个版本中总会尝试的事情,而你所提出的是一个好建议,记得把它提放上去建议论坛。
Question by Rynn Y11K
Answered by Beals (Concept Artist)
Q:Will the exhaust trail from starships ever be fixed to come out their actual engines?
问:星际舰船的轨迹会不会被修正成从真正的引擎中出来的样子?
A:If the trails aren't coming out of them how can you even be sure they're exhaust ports?
答:你怎么能确认没有产生航行轨迹的地方就是排气口呢?
Question by PAO | CrimsonBlade2
Answered by Alfray Stryke (Design)
Q:About habitats, can there be a way to put again them back to max buildings like it was before the rework that put them under 10? Without using void dweller, or the functional architecture civic, since some authorities like gestalt or megacorp can't use the civic, and not everyone is void dweller origin,// maybe one expand habitat decision that costs some influence and alloys to get one building slot until you get to the maximum of 16 slots like an arcology ( but that one gets it for free all at once) if you get the void dweller perk, would that be possible?
问:关于居住站,能不能以整个可以在它们里面建满建筑的方法,就像在把它们限在10个的那个重制之前一样? 因为部分政体如格式塔或是企业政府无法使用实用建筑的民政,而且并非人人都是虚空居者起源。总之,这俩加成不是人人都有。//假如你有太空子民飞升的话,可能来一个类似于理想城(不过那个一下子就全解锁了),花费影响力和合金扩建居住站以换取一个建筑糟的决议,直到到达上限16个为止,这样可行吗?
A:We want habitats to deliberately feel cramped, so we don't want you to be able to unlock too many building (or district) slots on habitats.
答:我们想让居住站有意地感到拥挤,故此我们并不想你能够解锁太多的居住站建筑(或是区划)槽。
Question by Periodotic
Answered by CheerfulGoth (Content Design)
Q:Do you ever plan on expanding on Machine empires? The experience has really been limited for them with less events, archeology sites, relics, diplomatic options, and whatnot. It’d be really interesting if you’d pay attention to it as much as hiveminds
问:你有没有打算过拓展一下机械帝国?它们的体验一直很有限,因为事件,考古遗迹,遗珍和外交选项之类的都比较少。如果你和蜂巢思维一样重视机械帝国的话一定会很有趣的
A:We're trying! Writing from the point of view of a gestalt intelligence is fascinating, but it's a content-intensive task and we don't always have the means to do it. Having said that... 01010100 01101000 01100101 01110010 01100101 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01100101 00100000 01100101 01110110 01100101 01101110 01110100 01110011 00100000 01100101 01111000 01100011 01101100 01110101 01110011 01101001 01110110 01100101 00100000 01110100 01101111 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01100101 01101101 01110000 01101001 01110010 01100101 01110011 00100000 01101001 01101110 00100000 01110100 01101000 01101001 01110011 00100000 01101110 01100101 01110111 00100000 01110000 01100001 01110100 01100011 01101000 00101110 00100000 01001000 01101111 01110010 01110010 01101001 01100010 01101100 01100101 00100000 01101111 01101110 01100101 01110011 00101110
答:在试了在试了!从格式塔意识的角度写作非常引人入胜,不过这是一项内容密集的工作,我们也并非总有这样做的方法。话虽如此……01010100 01101000 01100101 01110010 01100101 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01100101 00100000 01100101 01110110 01100101 01101110 01110100 01110011 00100000 01100101 01111000 01100011 01101100 01110101 01110011 01101001 01110110 01100101 00100000 01110100 01101111 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01100101 01101101 01110000 01101001 01110010 01100101 01110011 00100000 01101001 01101110 00100000 01110100 01101000 01101001 01110011 00100000 01101110 01100101 01110111 00100000 01110000 01100001 01110100 01100011 01101000 00101110 00100000 01001000 01101111 01110010 01110010 01101001 01100010 01101100 01100101 00100000 01101111 01101110 01100101 01110011 00101110(译注:以上数字经过二进制转换为ASCII码后得到句子There will be events exclusive to machine empires in this new patch. Horrible ones.,在新的线路中,将会有大量和机械帝国相关的事件,还是非常恶劣的那种)。
Question by transie
Answered by Eladrin (Game Director)
Q:how much bugfixing can we expect after the release of the patch before the team goes on summer vacation?
transie的问题
问:在开发团队放暑假前,我们能够预料多少在新版本发布后的bug维修呢?
A:We have plans for post launch support as needed for a few weeks after the release, and we have an entire team dedicated to fixing things.
答:我们有在新版本发布后几个星期里根据需要提供支持的计划,同时我们也有一整支专门修东西的团队。
Question by Ben the Fox
Answered by Snow Crystal
Q:Were there any inspirations for the progenitor hive origin, if any? P.S. I love the new hive origin by the way! ^w^
问:有没有任何始祖蜂巢起源的灵感来源呀,假如有的话? P.S. 顺带一提,我真的很喜欢新的蜂巢起源^w^
A:I am not Iggy, who sadly couldn't be here, so I am not going to say something specific was his inspiration. But I'd say that Hive Queens is a pretty well known stereotype.
答:我不是Iggy,很遗憾他无法来到这里,所以我也不会说什么具体东西是他的灵感来源。但是我想说蜂巢女王是个众所周知的刻板印象
Question by Tudor
Answered by Monzun (Code Custodian)
Q:Any plans for more AI personalities?
问:有任何关于更多AI个性的计划吗?
A:This is something we would like to do, but there is still more work to be done on the AI side before we get there!
答:这是我们想做的事,但我们在到达这个点前,还需要在AI方面下更多的功夫!
Question by Zodenticz Nexian
Answered by CheerfulGoth (Content Design)
Q: Could we have like, i dunno, randomly generated events/anomalies using AI? Like Ai dungeon?
问:我们能不能有,呃,用AI随机生成的事件/异常现象?就像AI地牢一样?
A: Look, I got this job six months ago and I don't wanna be replaced by a robot, so no
答:听着,我六个月前才得到这份工作,我不想被机器人取代,所以没有。
Question by Zodenticz Nexian
Answered by Snow Crystal
Q: Could we get a hyperdiversity origin that starts you out with multiple species? Like the event/anomaly?
问:我们能不能得到一个超级多样性的起源,让你以多个物种开局?像事件/异常点一样?
A: No promises, but it is a cool idea and we haven't done anything like that yet.
答:我们不做承诺,但这是一个很酷的想法,我们还没有做过这样的事情。
Question by Skrzynix
Answered by Eladrin (Game Director)
Q: I don't think it's been completely explained, so might as well ask. How will the new "subjugation contract negotiation" interact with the subjugation CB? Will you have to make a contract beforehand and the loser will have to accept it? Or will winning force them to negotiate a contract that they'll be forced to accept? Or is there simply no contract to begin with?
问:我认为这个事情还没有完全解释清楚,所以不妨问问。新的“附庸合同协商”将如何与附庸宣战借口互动?你是否必须事先起草好合同,而输家必须接受它?还是说赢了会迫使他们对合同进行协商,而他们会被迫接受?还是根本就没有合同可言?
A: There's an empire policy that sets the default terms for aggressive vassalization, and you can renegotiate the terms after the dust clears. (If you're planning on being an oppressive overlord, you'll want to set it to the harsher base terms since renegotiating influence costs are based on how different the new terms are from the old one.)
答:游戏中有一个政策,为侵略式附庸设定了默认条款,你可以在尘埃落定后重新协商条款(如果你打算成为一个压迫性的宗主,你会想把它设置为基本条款更加苛刻,因为重新协商的影响力花费是基于新条款与旧条款之间的差异程度)。
Question by amphibia ended
Answered by Alfray Stryke (Design)
Q: Are there any plans to expand what Ascension Paths can do? Such as making yourselves into godlike shapeshifters for the Biological one or becoming virtual entities with an alternate Synthetic Path
问:是否有任何计划来扩大飞升路线的能力?比如生物飞升路线能把自己变成神一样的变形侠,或者另一种机械飞升路线能把自己变成虚拟实体。
A: I am personally interested in revisiting ascension paths and have many ideas that we could explore. No idea if/when this could be explored though.
答:我个人对重新审视飞升路线很感兴趣,并且有许多我们可以探索的想法。不过不知道是否/何时可以探索。
Question by Cloudread
Answered by Snow Crystal
Q: The DLC is looking great! Likely to become my favorite, since I always wanted more content for Feudal Society, which is my personal favorite civic. But are there any current or future plans to add more interestingnatural* features to the galaxy map? Much like wormholes and the L-Cluster.*
问:新DLC看起来很不错!可能会成为我的最爱,因为我一直想要更多的封建社会的内容,这是我个人最喜欢的国民理念。但目前或将来是否有计划在银河地图上增加更多有趣的自然*特性?就像虫洞和L-星门*那样的东西。
A: More things that could spice up the galaxy would be really neat, but we have nothing planned right now as far as I know. If you have any ideas though, feel free to post them on the forum and we will take a look at them.
答:更多的东西可以使银河变得更加有趣,但据我所知,我们现在还没有任何计划。如果你有任何想法,请随意在论坛上发表,我们会看一看的。
Question by Rynn Y11K
Answered by Beals (Concept Artist)
Q: Planets in sci fi are often characters in themselves, wherein Stellaris they are primarily economic units. Are there any plans to flesh out planets in ways that make them unique and tell a story?
问:科幻小说中的行星往往本身就是主角,但在Stellaris中它们主要是经济单位。是否有计划充实行星的内容,使它们变得独特并讲述故事?
A: This is something many people here also feel strongly about, I think as more and more events and stories are added to this game the living nature of planets will only go up. There is a lot of energy at the moment by some incredibly talented people across multiple departments to tell some great narratives via planets, systems and those inhabiting it.
答:这是很多人都强烈感受到的,我认为随着越来越多的事件和故事被添加到这个游戏中,行星部分的游戏基础质量只会越来越好。我们有很多才华的人,他们在多个部门投入了大量的精力,通过行星、信息和居住在其中的人讲述一些伟大的故事。
Question by HUM9_xxCheesemongle_ORD
Answered by Eladrin (Game Director)
Q: How deep can a mine be dug before it is considered "too deep?" (Is there a technical limit to the Prospectorium's prospection?)
A: One prospectorium excavation per planet. Digging too deep and [REDACTED] is based on [REDACTED] and [REDACTED]. You should [REDACTED] before you do that.
问:一个矿井能挖多深才算 "太深"?(勘探邦的勘探有技术限制吗?)
答:每个行星只能搞一个勘探邦的资源点。挖得太深和[数据删除]是基于[数据删除]和[数据删除]。在你这样做之前,你应该[数据删除]。
Question by Azaken
Answered by Eladrin (Game Director)
Q: How soon do you think we will see espionage improvements? Its not like they need to be absolutely essential, but they are barely if at all worth doing and its kinda sad. Id also like to see some more operations and also the operations we already have getting stronger.
问:你认为我们多久之后能看到间谍行动的改进?这并不是说要把它们改得绝对重要,但目前它们几乎不值得做,这有点可悲。我也希望看到更多的行动,以及使我们已有的行动变得更强大。
A: We have plans for espionage in future custodian releases.
答:我们有计划在未来的守护者补丁中改进间谍活动。
Question by enerG_
Answered by Beals (Concept Artist)
Q: Can we have more stupid cute portraits? I want to destroy more civilizations with bulging puppy eyed aliens.
问:我们可以有更多蠢萌类的肖像吗?我想用隆起的小狗眼睛的外星人来摧毁更多的文明。
A: This is a much more contentious topic than you will ever realize, and goes up higher than you can possibly imagine.
答:这个问题比你意识到的更有争议性,而且比你能够想象到的争议性还要高。
Question by alphadragon2
Answered by Alfray Stryke (Design)
Q: Can Orbital Rings be built around habitats, and if not, do void dwellers or Voidborne AP change that fact?
问:星环基地可以建在居住站周围吗,如果不能,虚空居者或太空子民的飞升天赋会改变这一事实吗?
A: No building orbital rings around habitats or ringworlds unfortunately.
答:很遗憾,不能在居住站或环形世界周围建造星环基地。
Question by Chuunibyou Khalagari
Answered by Rose (Expansion Programmer)
Q: 1. Does the Overlord's payments to their vassals apply before or after their taxes from other vassals? For example, if an Overlord gives one of their vassals a 75% base resource bonus (which I believe lowers the Overlords base resource income), and if the overlord has 3 other vassals that are givingthe overlord* base resources, will the Overlord only give the vassal their original base resource production and then still have a decent income from the taxes on their other vassals? Or will the Overlord give the vassal the boosted base resource income after the other Vassals have raised the Overlords income
问:1. 宗主国对其属国的补贴,是在从其他属国处获得税收之前还是之后适用?例如,如果一个宗主国给他们的一个属国75%的基础资源补贴(我认为这降低了宗主国的基础资源收入),如果宗主国另外还有3个属国在给宗主国*基础资源,宗主国是否只给这个属国原本的基础资源产量,然后从其他属国的税收中仍然获得体面的收入?还是在其他属国提高了宗主国的收入后,宗主国再给属国增加基础资源收入?
2. What happens if an Overlord gives all of their vassals 75% bonuses towards the same resource. Does it evenly split the Overlord's resource production to all, or does it go in order of operations based on first come first serve, with the first one getting 75% of the original amount and then the others getting a decreasing 75% of the remainders?
2.如果一个宗主国给他所有的属国75%的资源奖励会怎样?是将宗主国的资源产量平均分配给所有人,还是按照先来后到的顺序进行,第一个人得到初始数量的75%,然后其他人按顺序递减得到剩余部分的75%?
Or maybe I'm misunderstanding the Overlord / Vassal resource and tax system entirely. It seems really neat if you can subsidize your economy by taming some wild Pokempires and turn them into the resource type you are lacking, and use your own base resources to pay the various ones to grow up big and strong while you still have a decent income from the other vassals
或者我完全误解了宗主国/属国的资源和税收制度。如果你能像收服宝可梦那样驯服一些野生土蛮,并把他们转换为你所缺乏的资源类型属国,以此来补贴你的经济,并且你还能用自己的基本资源来喂养这些宠物成长壮大,而你仍然有来自其他属国的体面收入,这似乎真的很好。
Basically like building an empire made out of sticks all leaning on each other, where they are strong united but explode if someone kicks one stick out*
基本上这就像建立一个由棍子组成的帝国,所有的棍子都相互倚靠,他们联合起来很强大,但如果有人把一个棍子踢出去就会爆炸*。
A: The taxes and subsidies are always based on the subject's income, so that's not an issue.
答:税收和补贴总是基于属国的收入,所以这不是一个问题。
So for 1, the taxes won't affect the other vassal's subsidies, and for 2, they each get an extra 75% of their before-overlord-subsidies income
因此,对于1来说,宗主国税收不会影响对其他属国的补贴;对于2来说,每个属国都会得到他们在获得宗主国补贴之前的75%的额外收入。
Just be careful to not run yourself into massive debt by subsidizing too many strong economic vassals, would be a shame to experience the new deficit situations prematurely ;)
只是要注意,不要因为补贴了太多经济强大的属国而使自己陷入巨额债务,在早期就陷入赤字局面是很丢人的。
Question by Helicopter200
Answered by Alfray Stryke (Design)
Q: What happen if an empire with subterranean origin meets subterranean civilization
问:如果一个地底人起源的帝国遇到另一个地底文明会怎么样?
A: Diplomacy or violence, I guess
答:要么谈要么打呗。
Question by Liggi
Answered by Monzun (Code Custodian)
Q: Any plans to reorder fleets in the Outliner? Or split Patrols from regular fleets?
问:有没有打算在总览里重新布置一下舰队?或是把巡逻护航队从常规舰队里分出来?
A: We have been looking at what we can do to improve the outliner as a whole. Megastructures and changing how fleets are shown is part of what we have looked at. There is currently no timeline for these changes, but it's something I personally want to work on!
答:我们正在寻求改进整个总览。巨构和改变舰队的显示方式都是我们所考虑的一部分。目前这部分更新还没有具体的时间表,但我个人是很想做这部分的!
Question by Sutopia
Answered by Eladrin (Game Director)
Q: I’ve heard rumors about fleet combat rebalancing, is there a timeline or ETA of when it will happen?
问:我听说有重新调整舰队战斗的流言,有没有时间表或者是估计多久能完成这个部分?
A: We have plans to do combat balancing as well in future custodian releases. (I expect to be doing a lot of experiments with this in particular over the summer, but that kind of summer experimentation doesn't always lead to anything immediately. Sort of like Dev Diary #152 explains.)
答:我们确有在未来发布的监管人更新里调整战斗平衡的计划(我预计这部分需要开展大量的测试,尤其是在今年夏天,但这一类持续一个季度的测试不一定引起立竿见影的变化。开发日志#152对此有所说明)。
Question by Saluki
Answered by CheerfulGoth (Content Design)
Q: Will that annoying bug where borders have holes in even when one empire surrounds the entire area ever be fixed, or is that more of a USP?
问:那个就算占领了周围全部地区,玩家的领土上仍然有洞的bug会不会修?还是说这是个所谓“独特卖点”?
A:If we fix the map bugs then people will have less reasons to share funny/annoying screens and that would be sad, let's admit it
答:我们不得不承认,如果我们修正了地图bug那玩家可能会减少分享一些有趣或是恼人的屏幕截图了,这就有点令人难过。
Question by enerG_
Answered by Beals (Concept Artist)
Q: do you ever plan on adding more psionic ship components to the game? it would be cool to have a psi weapon of some sort.
问:有没有计划添加更多的灵能舰船组件?搞些灵能武器之类的肯定会很酷。
A: Similar to Hive and Machine empires, if we decide to expand these in a major way I think there is at the very least the desire to see more visual representation for these specific playstyles. As I've mentioned prior though, these are also some of the most intensive parts to make and can scale in a terrifying way depending on how they are implemented.
答:和蜂巢与机械帝国类似,如果要在这一玩法上大举拓展的话,我认为玩家至少有意愿看到这些特定玩法的更多视觉表现。正如我之前提过的,这些都是最需要投入精力制作的,而且根据实现方式不同,工作量可能会大的吓人。
Question by Onimorphus
Answered by Snow Crystal
Q: Any plans on expanding the 'holdings' mecanics for more cooperative (non-vassalized) empires and fedarations? That gives so many potential ideas to explore!
问:有没有计划扩大合作国家(非附庸)和联邦的地产系统?我觉得这个点子格局很大!
A: We are curious about what else we can do with the 'Holdings' mechanic, but we have nothing planned right now. They, similarly to branch offices, add a layer of depth to the game where you can affect foreign planets/empires in a way you cannot usually do (except if you are a Megacorps/Overlord), but they are suffering from a UX problem where they can be really hard to navigate and see in a good way. I'd expect more holding categories to be added down the line though, where they make sense.
答:我们确实很好奇还能对地产机制做些什么改动,但目前没有计划。它很像巨企的支部,从以非常规手段影响异族行星或帝国的角度增加了一层游戏深度(除非你是巨企或宗主),但是它也有用户体验上的问题,因为非常难以设定开发方向,也没法事先确定一个良好的发展思路。我预计地产的种类还是会以目前的思路随游戏开发增多的。
Question by Jack Cyber
Answered by Beals (Concept Artist)
Q: any plans to add more AI personality like the fanatical befrienders or the metalheads?
问:有没有计划添加更多像激进示好者和金属脑袋这样的AI人格?
A: I'm unsure if we currently have any plans to make music fans their own AI but if we do at least you specified the best genre. (After Weather Channel music, of course)
答:我不敢说眼下有没有计划给音乐爱好者做一个他们自己的AI,但如果我们要做的话,你至少指明的最好的类型(当然是在天气频道音乐之后)
Question by Deer
Answered by Monzun (Code Custodian)
Q: Any plans to making chaining ship actions easier? If you try to chain invading planets, the fleets lose the queue after invading the first.
问:有没有打算把舰队的连续命令做的简单一点?现在我让陆军连续登陆几个行星的话,登陆完第一个之后剩下的命令队列就丢失了。
A: This sounds like a bug to me. We've had similar bugs with things resetting when disembarking/embarking armies before and they are often relatively straightforward to resolve. Submit a bug report to get it into the pipeline
答:听上去像个bug。我们之前遇到过类似的情况,在陆军登船离船时命令会被重置,不过这一类问题通常都能直接解决。我会提交一份bug报告走流程处理的。
Question by The5lacker
Answered by GruntsPlayground
Q: Will we ever get more early/general-use uses for more exotic materials like Zro, Nanites, etc? I frequently find myself staring at a half-dozen Liquid Metal income and wondering what I should do with it.
问:能不能给像泽珞,纳米机器人之类的稀有资源添加一些更加早期或者常规的用途?我经常盯着半打的液体金属产出寻思到底拿来干嘛。
A: We are actively discussing special resources and their uses or lack thereof, its an issue and we recognize it, but no promises on how soon we can get to that.
答:我们正积极讨论稀有资源的应用和潜力,我们承认(用途单一且少)是一个问题,但没法保证多久我们能解决。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Eladrin (Game Director)
Q: Currently, you can only ask empires of Inferior or lower relative power to be your subject. Will it be possible to ask equivalent empires to be your subject in Overlord now that being a subject has more benefits?
问:目前只能要求收自己弱的国家当附庸。现在既然在四海皆臣里当附庸的收益提高了,能不能收实力相当的国家当附庸?
A: Subjugation remains a diplomatic exchange between unequal empires.
答:收附庸仍然是不对等国家之间的外交互动。
Question by amphibia ended
Answered by Snow Crystal
Q: what is your favourite sci-fi trope that hasn't been represented in-game?
问:你最喜欢的,还没有做到游戏中的科幻设定是什么?
A: Grox Empire.
答:格洛克斯帝国(注:《孢子》里的半机械种族,游戏的主要敌人)。
Question by Chuunibyou Khalagari
Answered by Alfray Stryke (Design)
Q: was there any thought on letting a bulwark build defense platforms in their Overlord \ allied vassals space as well? This would give them a lot of use even if they are not positioned on the front line and save the Overlord alloys on having to build platforms
问:有没有打算允许边防国在宗主或宗主的其他附庸境内修建防御平台?这样即使它们的位置不在前线也能发挥很大作用,还能为宗主省下不少修防御平台的合金。
A: There are opportunities for bulwarks to indirectly assist in the production of defensive platforms for their overlord already.
答:边防国已经有机会为宗主在防御平台的生产上提供间接帮助了。
Question by Deer
Answered by Beals (Concept Artist)
Q: Any plans for a food or consumer food producing megastructure? Possibly large bubbles in space for agriculture?
问:有没有计划添加生产食物或消费品的巨构?比方说宇宙中的巨型农用玻璃大棚?
A: Your desire to harvest the greatest and most innocent creature in the entire Galaxy has been noted.
答:你渴望收获全银河最伟大最纯洁造物的宏愿已经被记录下来了。
Question by Sutopia
Answered by Snow Crystal
Q: Is there plan for pet economy or pet DLC? My citizens should be able to keep pets right?
问:有没有计划开发宠物经济或是宠物DLC?我的子民应该能养宠物对吧?
A: Actually, yes. We called it Overlord.
答:确实有。我们叫它“四海皆臣”。
Question by dusty
Answered by Alfray Stryke (Design)
Q: do orbital rings count towards the upgraded starbase cap? Or do they have their own cap / no cap at all?
问:星环基地是不是也占恒星基地的数量上限?还是说它有自己的上限或是没有上限?
A: No cap on orbital rings, aside from the number of colonised planets you have and how many you can afford.
答:星环基地没有上限,只与你有多少个殖民星球和能负担多少个星环基地有关。
Question by Saluki
Answered by Rose (Expansion Programmer)
Q: Are Steam Deck support improvements planned for the future?
问:对Steam Deck支持的优化提上日程了吗?
A: I've tried Stellaris with my personal Steam Deck, and I thought it runs quite well :) I'm not aware of any plans to support the Deck better atm, but I'd be all for them myself! Feel free to suggest specific Deck-friendly improvements on the forums if you think of anything, though
答:我已经在我自己的Steam Deck上玩过Stellaris了,我觉得运行的挺好啊。我目前没听说有任何改进对Steam Deck支持的计划,但我个人是全力赞成的!不过如果你有Steam Deck相关的优化建议请随意在论坛上提出。
Question by Iron Lotus
Answered by CheerfulGoth (Content Design)
Q: when can we expect to get pet tyinaki just like we have amoeba
问:什么时候能像养太空变形虫一样养缇杨奇宠物啊?
A: Tiyanki are free, majestic creatures and do not fare well in captivity, let them roam the stars unrestricted by galactic laws
答:缇杨奇是自由而雄伟的生物,并不适应圈养的生活,还是让他们不受银河法律约束地在星间飞行吧。
Question by Zodenticz Nexian
Answered by Beals (Concept Artist)
Q: Could the other crisises get buffed to be on equal level with the contingency? Like, planets turning into gateways for the unbidden, unbidden cults, or scourge cults similar to genestealer cults from 40k?
问:其他终末危机能不能加强到和肃正协议相同水平?比如说,某些行星变成破界者的传送门,像40k里鸡贼教派那样的破界者教派或是索林教派?
A: I can't say what, I can't say when, but we have had some VERY fun discussions about something very similar. Programmers are still recovering from the implications of it though I believe.
答:无可奉告,但我们对类似的内容有过一些非常有趣的讨论。不过我看程序员们目前还在尝试从启示中恢复。
Question by Gaspi2
Answered by Eladrin (Game Director)
Q: any plans to rebalance precursors?
问:有没有调整先驱者的计划?
A: We added a little something to the Yuht in Overlord.
答:我们在“四海皆臣”里给尤特添加了一些内容。
Question by Onimorphus
Answered by Snow Crystal
Q:With the additions of ever more Origins (and really great ones on that, keep them flowing), do you feel that it will reach a point like Civics previously, where they will need to be split into others systems? What comes to mind is how some are more about the planet/system starter location, and others about the 'society' or 'biological' history of a species.
问:随着加入越来越多的起源(并且都很好,继续保持),你认为它会达到像以前的国策一样的程度吗?它们会被分裂进其他系统吗?我想的是,为什么有些是关于行星/系统的起始地点,而其他是关于一个种族的‘社会’或‘生物’历史?
A:I don't think so. I think we're more likely to add origins that do a bit of both, and possibly even revise some older origins to do a bit of both and add some more spice to them, rather than revising the origin system.
答:我不这样认为。我认为我们更像是增加起源以实现二者,可能的话甚至修改一些较老的起源以实现二者,并且给它们增加更多的种族,而不是修改起源系统。
Question by TREQUN
Answered by Rose (Expansion Programmer)
Q:is there a way for overlord to decide their vassals decision? for example cloud overlord block some empires having migration treaty and allow some?
问:宗主是否有办法决定他们的附庸国决策呢?比如,宗主能否封锁一些有移民条约的帝国,又允许一些呢?
A:the "independent diplomacy" subject contract term lets you decide for each subject whether they can or not do diplomacy (including migration treaties), but it doesn't let you pick and choose what sort of diplomacy the subject can do, no
答:“独立外交”的附庸协议条款让你来决定每个附属国是否可以进行外交(包括移民条约),但它不能让你来挑选附属国可以进行何种外交行为。
已编辑
所以宣传片里的小狐狸真的被邪恶人类当作宠物,还对他们说什么愿景?太屑了