1x TotemTimers\SetupTimers.lua:159: attempt to call global 'GetTotemInfo' (a nil value)
TotemTimers\SetupTimers.lua:159: in function `TotemEvent'
TotemTimers\SetupTimers.lua:86: in function `Activate'
TotemTimers\Settings-设置.lua:326: in function `?'
TotemTimers\Settings-设置.lua:31: in function `ProcessSetting'
TotemTimers\Settings-设置.lua:38: in function `ProcessAllSettings'
TotemTimers\TotemTimers-1.06.lua:107: in function `SetupGlobals'
TotemTimers\TotemTimers-1.06.lua:35: in function <TotemTimers\TotemTimers.lua:27>
Locals:
self = XiTimers_Timer1 {
FlyoutBorderShadow = XiTimers_Timer1FlyoutBorderShadow {
}
miniIcon = XiTimers_Timer1MiniIcon {
}
NewActionTexture = <unnamed> {
}
Border = XiTimers_Timer1Border {
}
Flash = XiTimers_Timer1Flash {
}
UnwrapScript = <function> defined @FrameXML\SecureHandlers.lua:788
SetDisabledCheckedTexture = <function> defined @TotemTimers\XiTimers.lua:119
ShowTooltip = <function> defined @TotemTimers\ToolTips.lua:45
icon = XiTimers_Timer1Icon {
}
AutoCastable = <unnamed> {
}
icons = <table> {
}
count = XiTimers_Timer1Count {
}
timer = <table> {
}
miniIconFrame = XiTimers_Timer1Mini {
}
rangeCount = XiTimers_Timer1RangeCount {
}
bar = XiTimers_Timer1Bar {
}
normalTexture = XiTimers_Timer1NormalTexture {
}
HotKey = XiTimers_Timer1HotKey {
}
action = 0
Execute = <function> defined @FrameXML\SecureHandlers.lua:777
SetChecked = <function> defined @TotemTimers\XiTimers.lua:117
UpdateMiniIconAndProfile = <function> defined @TotemTimers\SetupTimers.lua:48
flash = <table> {
}
SetFrameRef = <function> defined @FrameXML\SecureHandlers.lua:793
HideTooltip = <function> defined @TotemTimers\SetupTimers.lua:59
anchorframe = TotemTimersFrame {
}
StopMove = <function> defined @TotemTimers\XiTimers.lua:484 StartMove = <function> defined @TotemTimers\XiTimers.lua:475 time = XiTimers_Timer1Time { } WrapScript = <function> defined @FrameXML\SecureHandlers.lua:782 hotkey = XiTimers_Timer1HotKey { } NormalTexture = XiTimers_Timer1NormalTexture { } SetCheckedTexture = <function> defined @TotemTimers\XiTimers.lua:116 0 = <userdata> SpellHighlightTexture = <unnamed> { } element = 1 SpellHighlightAnim = <unnamed> { } GetChecked = <function> defined @TotemTimers\XiTimers.lua:118 Count = XiTimers_Timer1Count { } AutoCastShine = XiTimers_Timer1Shine { } Name = XiTimers_Timer1Name { } FlyoutArrow = XiTimers_Timer1FlyoutArrow { } cooldown = XiTimers_Timer1Cooldown { } FlyoutBorder = XiTimers_Timer1FlyoutBorder { }}event = "PLAYER_TOTEM_UPDATE"arg1 = 1arg2 = nilsettings = <table> { ShowTimerBars = true CrowdControlHex = true EnhanceCDsTimeHeight = 12 TimerSpacing = 5 EnhanceCDs_Spells = <table> { } LastWeaponEnchant = "火舌武器" HideInVehicle = true EnhanceCDsOOCAlpha = 0.400000 TotemTimerBarWidth = 36 TooltipsAtButtons = true TimeFont = "Friz Quadrata TT" FulminationAura = true FlashRed = true Show = true EnhanceCDs = true EnhanceCDs_Clickthrough = false Warnings = <table> { } ColorTimerBars = false TimerTimePos = "BOTTOM" TimerTimeHeight = 12 ShieldLeftButton = "闪电之盾" LastOffEnchants = <table> { } HiddenTotems = <table> { } Lock = false LavaSurgeAura = true CrowdControlArrange = "horizontal" Tracker_Clickthrough = false StopPulse = true TrackerArrange = "horizontal" EarthShieldTracker = true AnkhTracker = true CheckRaidRange = true ProcFlash = true EarthShieldButton4 = "player" FlameShockDurationOnTop = false CrowdControlSize = 30 CrowdControlClickthrough = false LavaSurgeGlow = true EnhanceCDsMaelstromHeight = 14 CheckPlayerRange = true LongCooldownsArrange = "horizontal" ShowKeybinds = true TimerBarTexture = "Blizzard" TotemMenuSpacing = 0 ShowCooldowns = true EnhanceCDsSize = 30 TimerBarColor = <table> { } ESMainTankMenu = true ReverseBarBindings = false ShowOmniCCOnEnhanceCDs = true TrackerTimeHeight = 12 TimerSize = 32 ShowRaidRangeTooltip = true ActivateHiddenTimers = false CrowdControlTimePos = "BOTTOM" OpenOnRightclick = false ESMainTankMenuDirection = "auto" TrackerTimeSpacing = 0 TimerTimeSpacing = 0 CooldownSpacing = 5 EarthShieldLeftButton = "recast" TimeColor = <table> { } CrowdControlEnable = true Arrange = "horizontal" TrackerTimePos = "BOTTOM" CrowdControlBindElemental = true FramePositions = <table> { } TotemSets = <table> { } TimersOnButtons = false Order = <table> { }=======1212版本报错。 另外,,为啥我的SM进入游戏,原来自带的图腾管理插件不见了? 请问怎么调出来???